Delving back into Deadzone
150pt intro game at the Truro club
28th February 2023
A couple of the players from the Truro club asked for a larger game of Deadzone, so I took my terrain and two strike teams along to the club last night.
Run them through the set up procedure, laying out the items and suchlike.
The first turn was quite tense, with angles being carefully checked and such, and ended with the GCPS taking a narrow lead 3vp to 2 vp.
It could have been more, but a grenade shot into a cube containing three Veer Myn just missed….
The second turn was somewhat more brutal, the Veer Myn being thrown into combats, killing GCPS, then being picked off themselves while left open in their cube. A grenade launcher landed this round, hitting two veer myn, killing one of them.
The exchanges went back and forth, then the Veer Myn took the upper hand – taking out the GCPS leader, grabbing an intel. The Claw Pack Leader rushed out of hiding, took out a Grenade Launcher, then swiping out and killing another trooper that tried to get away.
With the tide turning towards them, the Veer Myn were able to jump on all four objectives and hold them to the end (despite some being on fire at the time ? ), taking the game 16 vp to 8 vp.
The GCPS player did get a little down hearted by the turn of events, but both players expressed that they did enjoy the game, and they were picking up the rules really well.
The one who played GCPS this week is now thinking of getting some Forge Fathers…..
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