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Aeon Trespass Odyssey

Aeon Trespass Odyssey

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Cycle 1, turns 9 to 12

Tutoring 1
Skill 1
Idea 1
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I got to do lots of exploration in this session. As it turned out my pursuer didn’t move much so I didn’t have to do that encounter. I made enough progress exploring my ship to unlock the ability to summon nymphs, which is great as the only reason I got interested in this game is the fact I’d already bought and painted most of their nymph models.

 

I also progressed the “doomed” side of the story to trigger a major negative effect, which in this case was a battle with the Alpha Temenos again. This time I was definitely supposed to do it and I was a little bit more prepared. Not only had I been able to equip all my titans with armour and a weapon, but I’d painted them up too.

 

I managed to inflict three wounds, enough to declare a victory in this tough fight. I also managed to do so without loosing any titans, though two came very close and were only saved by their new armour.

 

Overall a good session with both multiple exploration turns and a battle, played in two hours 40 minutes. A full monster fight would have taken longer but still doable in a reasonable evening session.

Cycle 1, turns 9 to 12
Cycle 1, turns 9 to 12

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