Aeon Trespass Odyssey
Cycle 1, turn 8 ambush!
In turn 8 I drew the ambush card, which meant I had to fight a battle with the labyrinthauros for the first time. The couple of fights I’d had against the hekaton had been frustrating because it knows my titans over a lot. They seem to spend more time on the floor than fighting.
It turns out the labyrinthauros’ signature ability is trampling, which knocks you over, or if you’re already knocked over has a 50:50 chance of killing you.
The other problem with the trample ability is that it often triggers after an attack and give the labyritnthauros an extra move. For the first half of the game I was spending most of my time chasing the monster around the board with three of my titans, while the fourth was being repeatedly knocked over and trampled.
Then I happened to look at the level two abilities for the monster, where it states that a level one (which I was fighting) does not have the trample ability. I have no idea why the game designers felt that information needed to be in the level two area and not the level one area. At that point I started ignoring the trample ability whenever a card said it should trigger and the battle became a lot more manageable.
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