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"Sorry About The Mess"

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Turn 4 - Activation

Tutoring 5
Skill 6
Idea 6
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Seizing the initiative, Solo waisted no time, vaulting onto the structure of the wrecked YT-100 and using the combination of his ‘Gunslinger’ and ‘Steady’ skills to target the Scout Squad and Fett. Two Scout’s went down while the Bounty Hunter suffered two hits with pierce two. Fortunately Mandelorian armour is invulnerable, offering additional protection against Piercing weapons. The armour absorbed some of the damage, but when the dust settled Boba was left with a single wound remaining!

Turn  4 - Activation

With the hapless scoundrel running back into cover for a third time, Fett instead targeted his Wookiee counterpart, binding the beast with his whipcord launcher before opening fire as he jet packed back to cover.

Turn  4 - Activation

Chewee was down to his last wound but had received two dodge tokens from Han, due to their teamwork ability (one from the order card and a second thanks to ‘up close and personal’). He also had ‘Emergency Stimms’ for just such an occasion. But Fett’s aim was true, scoring five out of five shots. Two were dodged, allowing for three saves, all of which were failed! The stimms negated two more hits but it still wasn’t enough as the final shot felled the beast.

Turn  4 - Activation

With Han and Fett both activating early, and with Chewee and the At-St defeated, the remainder of the turn fell to the Stormtroopers and Rebels who exchanged fire as they pressed hard on the centre.

Bistan’s unit targeted the Imperial Scouts but failed to get a kill. However the scouts failed to clear the two suppression tokens they had picked up and with only a single activation, could only claim the objective, but not move away with it!

Turn  4 - Activation

On the Northern side of the table both the MKII Turret and Commando Sniper team were taken out by unusually accurate fire from the Stormtrooper squads!

Turn  4 - Activation

The Shiptroopers made it to a second objective, claiming it for the Rebels which lead to some serious rules checking but in this scenario, it turns out multiple objectives can indeed be grabbed by a single unit!

Turn  4 - Activation

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