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"Sorry About The Mess"

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Turn 3 - Activation

Tutoring 5
Skill 5
Idea 6
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Immobilised and with only two wounds remaining, not to mention the ion token, the At-St made what was likely to be its final activation. It used its Twin Light Blaster Cannon and concussion grenade launcher to target Pao and the remaining Pathfinder, robbing the unit of cover and finally wiping them out! The Mortar Launcher and Twin Blaster Cannon used their longer range to target the Veteran Squad for a third time, failing to wound but dual suppressing the unit.

Turn 3 - Activation

Drawing from their orders pool the Rebels activated a Core unit, placing the Northern MKII blaster turret on standby, covering any attempt to outflank by the gathering Stormtroopers. But the imperials, pulling a special forces unit, repositioned the Scout Sniper Team and took a long range shot at the turret. A perfect hit caused two wounds and knocked the turret out of Stand By!

Turn 3 - Activation

An early pull of a HQ token by the Rebels meant Solo was forced to activate earlier than planned. Thanks to the Steady ability, he was able to pull the same trick as last turn, this time breaking cover to the North in order to gun down a couple of approaching Stormtroopers. More importantly this meant placing a suppression on the Reinforcement unit who were poised to knock out the blaster turret. Han then used his second activation to dive back into cover.

Turn 3 - Activation

Again the imperials pulled a special forces order, leaving them no choice but to activate the remaining Scouts squad. Throwing caution to the wind they moved into base contact with the central objective but instead of claiming it, opened fire on a hapless Chewbacca, causing a brutal six wounds! This caused the Wookiee to loose his cool and brake cover, charging Boba Fett!..

Turn 3 - Activation

.. but Wookiee claws are no match for Bescar steel and Fett disengaged the Wookiee unharmed, leaving him to face a Billy of laser fire from the approaching Stormtroopers. Unfortunately this also took Fett into the line of enemy fire and he suffered two more wounds from Pathfinder and Veteran shooting.

Turn 3 - Activation

On the Southern side of the table the Stormtroopers with the Astromech wiped out the turret that had faired so well against the At-St. But it was ‘Snrak’ and his band of alien mercenaries who took the prize this turn, felling the At-St with their blasters.

Turn 3 - Activation

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