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"Sorry About The Mess"

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Turn 1 - Activation

Tutoring 5
Skill 6
Idea 6
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The Imperial’s activated first but with the At-St holding onto its order until a suitable target presented itself, a dip into the command pool was required. The first order to come out was a special forces unit which gave the Scout Squad an ideal opportunity to move on the central objective and secure the area with a mine.

Turn 1 - Activation

The Rebels opened their turn with a volley of fire from the Veteran unit on the South flank, targeting the At-St and causing an early wound. Meanwhile their supporting MKII Medium Blaster turret advanced into range, ready to add ‘Fire Support’ in the coming turns.

Turn 1 - Activation

The Stormtrooper unit deployed to support the walker, now moved forward to find firing positions and allow their Astromech to repair the damage to the At-St. This brought them in sight of Pao’s pathfinder unit who unleashed a torrent of fire in their direction. But the Rebel’s shots must have been made in haste as only one made it through the cover of the sand bank and was duly saved by the Imperial soldier’s armour!

In retaliation for this affront, General Weiss commanded his Walker crew to advance and split fire its weapons to target both the veterans and the MKII Turret. But the rebels were dug in and their armour held, repelling the worst of the assault. Each unit took a single wound and the inevitable suppression. But the Rebels answered this with a volley of fire from Bistan and the Pathfinders. This caused a further wound on the walker and placed an ‘Ion token’ on it, which would rob it of an activation next turn.

Turn 1 - Activation

The remainder of the turn was uneventful. The Imperials focused on securing the two objectives closest to their deployment zone, with the Stormtroopers and Scout Team who had been assigned this task. The remaining Stormtroopers and Boba Fett advanced behind the safety of the wreckage, where they were joined by the ‘Rapid Reinforcement’ unit, who now entered the battlefield.

Similarly, on the Rebel side of the table all units advanced on the centre, securing firing positions ahead of the coming battle. Han and Chewee advanced together, coming into range of the mine that had been placed by the Imperial scouts. But the mine was not triggered just yet.

The Ship troopers were the last unit to activate, entering play to arrive next to one of the objectives but unable to claim it this turn.

Turn 1 - Activation

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