Infinity: Defiance & Beyond
16 - Scenic Elements
After I painted the terminals and containers I painted a couple of doors. I went with a grey/orange/white colour scheme with any lights in a turquoise colour. I have used this before on some Star Saga miniatures and I think the orange and white really pop against the grey background and the turquoise is a really nice contrast to the orange
This prompted a rethink for my colour scheme on the terminals. Having looked at the rules and the scenario guide, I don’t think there’s any real need to differentiate terminals by using different colours so I quite like the idea of a consistent colour scheme and those colours do have a nice sci-fi vibe to them. The corpse tokens don’t follow the colour scheme, but instead I painted each in a different faction’s colours (nomads, O12, PanO and YuJing)
The aim right now is to get the bare essentials finished so I can play mission 1 fully painted and then finish the handful of models I need after that to play mission 2 (which amounts to 1 Combined army model and 2 more heroes). When I was looking at mission 1 I happened to notice that it had two generic marker tokens labelled as “Magnetic Clamps”, which appear to be clamps keeping the shuttlecraft from departing and which have to be disengaged before the players can leave and complete the mission. They’re also classed as line of sight blocking. I was suddenly a bit jaded that Corvus Belli would supply the game with some lovely scenery pieces and then ruin it by using some generic tokens for this so I did a digital kitbash. The base model was the top of some sort of loading crane which I stood on its end. I then used TinkerCad to attacks the magnetic clamps and some pistons before sending them to my resin printer. I am quite pleased with the result! It looks like there may be more such items in later missions and I am already looking for possible kitbash ideas.
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