Entropy City (I'm Making a Wargame WIP)
Update for XLBS: Part One
The initial idea.
Of all of the games people have created why is there none that is purely just based around the motorcycle, I mean Motorcycle gangs exist, motorcycle movies exist, there’s enough races, enough video game concepts to draw idea’s from.
Actually on that note, why don’t motorbike’s in a game ever actually feel like a motorbike? Someone should do this, hell maybe one day I could do this…
That conversation started around 9 years ago, between me and a few friends evolving into my plans on how it could work. I mean why not use templates like in that new X-Wing game it would work well for a motorbike game right? And what if the police turns up as you know NPC’s to get in the way of your missions?
This is how the idea started, friends suggested that NPC police would never work, and then Frostgrave prove it could. Gaslands proves a fanbase could be there for this kind’ve idea even if their concept was different to my own it proved atleast to me I could be on to something.
Nine years later....?
Podcasting opened my eyes to a lot of what the industry had to offer, before that you guys all did, not to suck up or anything but the fact is I’ve been following you guys since the office above a certain store many many years ago, into the shed, Warren wearing a funny orange wig and I like many have played a LOT of games since then. But it wasnt until maybe 3 months ago that I actually decided to sit down and actually begin working on the idea that had been in my head for so long.
The problems I immediately knew I needed to face.
- Miniature limitations:
- There just isnt a lot of motorbike miniatures that fit the “real world” aesthetic I wanted to aim for and, well I’m not a scupter, this would make creating a miniature agnostic ruleset harder.
- Okay then, but thats a problem for later Jason, you need a game first.
- There just isnt a lot of motorbike miniatures that fit the “real world” aesthetic I wanted to aim for and, well I’m not a scupter, this would make creating a miniature agnostic ruleset harder.
- You’ve never created a game ruleset before
- No but I’ve played many of them, hell I know what I enjoy in a game why not start there and then begin to find your own nieche.
- Yeah but you’re not a big name, you’ve got no big connections
- Well does that really matter? This is about creating a game of my own not being famous. Concentrate on getting a ruleset that works first and THEN worry about the what if’s
Leave a Reply