Fallout: The Search for the Fountain of Youth
The Inspiration
I love Fallout. I mean, I reeeeealllyyy love Fallout. Interestingly, it was the announcement of the miniatures game by Modiphius, in what must have been 2016 or 2017, that turned me onto the franchise (miniatures tend to do that to me!). I decided to try one of the video games while I waited for the miniatures game to be released, and on the advice of my brother (who had played them all) New Vegas was probably the best, so if I was going to play only one – that would be the choice. I did start there, and by golly did I enjoy it! I finished it before the miniatures game released, then proceeded to binge Fallout 3, Fallout 76 and then Fallout 4.
Now I’m faced with a long wait until the next video game, and that is quite depressing. BUT we do have the miniatures game, and I’ve been a fan right from the very start. I was even at the launch party in London in August 2018.
The game is fantastic, and it’s gone from strength to strength since its release. So much so that its grown a few arms and legs since its launch and I must admit I neglected it for a few months and now I need to get caught up. So part of this project will be getting myself back organised, getting game ready, and getting more minis on the painting table. Oh and buying the releases that I’ve missed 😉
Mainly though, I want to create a tabletop experience that is as close to a traditional Fallout RPG open-world adventure experience as possible. The game system can totally handle it, I don’t think I’ll need to add much in the way of “rules” to link all the parts together to create the experience. I’ve been playing Five Parsecs from Home recently, and have learned a lot from that about procedurally generated campaign development. The tabletop battles in Five Parsecs are quite simple, Fallout is a much chunkier experience, so I’m really excited to get started!
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