Bob's Battletech
And it is now
I may have been dragging it out , but they are Ghost Bears so they tried to fight on , though their initiative rolls let them down . The Summoner began to move to make a stand I in the building complex joined by the Light Horned Owl
The Stormcrow stood up , and moved to make sure it had partial from both his tormentors, the Vapour Eagle managed to stand, but with damage was limited on movement and Stayed put. The Conjurer tried bravery to stand on one leg as he was unable to prop himself up on one arm, failed and lay in a heap.
The Knights tasting blood closed for the Kill, the Black Night, closing with his opposite no in the Buildings.
The usual Lightshow followed, the King Crab and Horned missed everything for their respective sides, the Storm Crow and Lancelot swapped shots burning off more armour but both survived the required piloting rolls. The Summoner and desperate Vapour Eagle both blasted the Crockett, burning off lots of armour but the pilot laughed at the Piloting Roll. The Highlander put more punishment into the broken Conjurer, finishing off all its Right Side.
The Black Night chewed most of the upper Torso Armour of the Summoner,
With no other Easy Targets the Crockett and Nightstar pointed the unfortunate Vapour Eagle.. for some 80 points of damage leaving an ejecting pilot and a pair of legs as the Center Torso collapsed.
Star Captain Ima , realised the Game was up , two mechs down, both his Omnis were unlikely to survive another round of incoming fire. He felt that his surviving effectives were unlikely to cause sufficient. damage to effect the outcome. Discretion being the Better Part of Valour ordered his survivors to withdraw , all had sufficient movement to leave the field, and there would be other Battles.
Ivanho moved into the Weapons Cache, with his techs escorted in by the deadly Grey Riders Hover Unit, and quickly the base was ransacked, withdrawing off planet with Technical readouts and dropship bays filled with various Omni mechs for the Tech boys on Mercia to drool over.
Yup it was a bit weighted to the Knights, but it was a narrative scenario, I did think the Clanners would do more damage, but their lousy die rolls let them down, I perhaps should have made them all full clan skills. But it wax an uphill battle with the Amount of Armour the Knights Assault mechs had, it was debatable if they needed the two heavies.
But I have pushed my narrative forward and have the excuse for some Clam Mechs in my Mercenary Regiment.
Most of all I had fun , filled in some gaps in my rules knowledge, particularly damage!!!!
Useful for bootcamps/Hobby weekends Warren/Lloydy/Justin/John.
And found some nice mechs for use in future games
2022-04-12 Your project has been visited by the unofficial Hobby Hangout. Huzza!