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Soap Dodger's Nomands

Soap Dodger's Nomands

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Nomads Support Pack

Tutoring 8
Skill 8
Idea 8
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  • 1x Daktari
  • 1x Clockmaker
  • 2x Zondbot

Daktari

“I am quite against doctors apart from being specialists to push buttons. I just seem to waste orders on them. they can get up to two remotes with mimetism -3 to run about and do their good work for them. He does have a med kit and is a doctor so there is a chance you can revive people. In my experience and dice rolls your better using your order to get an objective. Sounds a bit cold but let them die and their deaths mean something, rather than live with failure.

“Daktari, Dak for short, means doctor in swahili. The denomination comes from Corregidor where there had once been an association of doctors of a somewhat dubious reputation, who, in order to avoid a hefty fine for contaminating their patients, offered to serve for a time in the Nomad Military Forces.

The doctors were distributed amongst the various regiments. As they were unaccustomed to combat, they developed a knee-jerk reaction of proffering insults and colourful interjections in their native tongue, whilst trying to stabilize the Nomad soldiers in the middle of cross-fire. This miscellaneous string of insults and improprieties established itself as a kind of calming mantra for the wounded, who knew when they heard it, that they were saved. In this way, the Swahili tongue became a kind of battle language for the Daks, the Nomad Campaign Doctors.”

DaktariDaktari

Clockmaker

A doctor for Tags and remotes. This one has a 75% chance of doing her job right and not causing your Tag or remote to lose structure and instead heals one point of structure. Unlike the medic if you have invested a large portion of your points in a tag why not double down with an engineer? This works best if your plan is to Leeroy Jenkins your tag up the field and spend every order on it. Doesn’t go to plan? Not to worry send in the engineer or their remote. This Engineer comes with it’s very own Tail!

“The Clockmakers are the most valuable contribution of Bakunin to the Nomad Military Force. They are combat technicians with the special ability to compose, repair, reconstruct and invent on the fly. Their mission is to give technical maintenance on the battlefield.

It’s well known that the Clockmakers apply radical neuronal enhancement programs to themselves, implanting memory expansion wetware full of technical specifications and data. Interface connections stand up from the bases of their skulls, to facilitate man-machine communication. As with any other individual born in Bakunin, they are eccentric characters, with an extravagant look and esoteric practices. Specialists in non-linear thinking, their solutions to technical questions are both cutting edge and genial, but, like everything experimental, sometimes fallible. The Clockmakers are worth their weight in gold, being highly appreciated by Nomads and also by any faction who needs a boost to its technology levels, so it is recommend to always capture them alive.”

ClockmakerClockmaker

Zondbot

These are almost a must have at half a point each if you are taking an engineer or medic. Keep them safe in a hole on the ground giving you an order. Need something fixed? Send these guys, who don’t have orders instead of you. Sacrifice them in the name of cowardice and keep that order for as long as possible or at least a second chance to fix something or someone.

“Zondbots are a sure success! They are not just cute little robots; they are metallic heroes in miniature. They run between bullets to save lives or repair vehicles so others can carry on fighting, or retreat to a safe place. They are an example to everybody. “Your size doesn’t matter. Your strength doesn’t matter. The only thing that matters is for you to be smart and brave, like them”. Is there a better message to be transmitted to children? And their look… nothing like skittering spiders, but small and agile armoured knights with armour in sporting colours. They don’t appear to be designed by military industry but by the marketing department of a toy corporation. They are perfect to develop an entire line of merchandise: holo-pets, cyberpals, clothing, school accessories… And all this starts with a multi-series in Maya. We take two Zondbots, Medic and Engineer, with opposed personalities, facing evil aliens, and we have the perfect cocktail of humour and adventure… We also have their controllers as supporting characters, the human identifying reference, a Clockmaker and a sexy female Daktari, and there we can include a romantic sub-plot to capture the teenage public. The possibilities of these small remotes are huge. Gentlemen, the Zondbots may be non-combat troops… but they are going to conquer the market for us.”

Zondbot 1Zondbot 1
Zondbot 2Zondbot 2

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