Soap Dodger's Nomands
Nomad section of Crimson Stone
These are nomad models from the Crimson Stone 2 player starter.
- 3x Alguacil
- 1x Sombra
- 1x Evader
- 1x Hellcat
- 1x Intruder
It come up with a number of the more core units.
Alguacil
These are the basic troopers on Nomads. Only to be feared by Warcors
All of the options none of the skill if you have already got an Alguacil in your list and spare SWC then why not spend it on an inconsistent heavy weapon or sniper rifle. You can play hide the lieutenant but in my experience this only leads to wasted lieutenant orders. Great cheer leaders though. Which is a term used as models only taken for their order to be used on others.
“The Alguaciles are the military police regiment of Corregidor, often repurposed as light infantry for defence purposes or as mercenary troops. They are one of Corregidor’s most profitable assets, regularly hired out as soldiers of fortune with the quality assurance of being the official professional light infantry corps of Corregidor. They can deploy to cover global areas of operations, and they are qualified for a broad spectrum of missions to advance the interests and agendas of Corregidor, the Nomad Nation, or whoever is signing their checks at the time.
Alguaciles are good soldiers; skilled, obstinate people who give it their very best each time while running their mouths like sailors. Their service record might not be as flashy and above-board as that of their foreign counterparts, but it is certainly much longer, and everyone in the Alguacil corps has seen several campaigns worth of combat, if not always for the same side. Professionalism and endurance are their main appeals in the international mercenary market, where their services are always in high demand.”
Quotes are from Guilang – Human Sphere (human-sphere.com) and Infinity – Infinity CodeOne (corvusbelli.com) not my own work. Other words are just my opinion and may even be wrong.
Sombra
These are your “Surprise Mother Fu**er” models. they have forward deployment to get them into position faster along with climbing plus to support them getting into that needed position or to get to that target. Camo to make your opponent waste time and orders discovering or moving multi spectral visor guys to see them. Their weapon options are quite good with red fury which gives you a lot of dice at medium optimal range or breaker combi rifle / light shotgun for those close encounters. They also have surprise attack meaning that when you chose to let yourself be seen with a rifle pointed at someone’s forehead they even have a penalty to hit you back on top of mimetism which also gives a penalty. Problem is if they shoot and hit you there is a good chance your going to die so don’t go face first into a template weapon like a light shotgun or flamethrower.
“Their minimum-albedo vacuum suits make them blend in with the shadows that give them their name, and they become invisible until they strike, the decisive moment, and usually the final one for their unsuspecting enemies. Sombras are the invisible killer lurking out there where the vacuum of space becomes darker and more oppressive, the nightmare of any newbie venturing into the void for the first time. Their goal is no longer money, but enemies, prey to be taken down and marked with the Sombra’s unit stickers they always carry around.”
Evader
With a name like Evader, you would expect them to be dodging masters great at avoiding shots with deft and nimble movements. But not Evaders comes from the fact that EVAders starts with EVA, guys in space suits. They are a heavy infantry button pusher (specialist) with some interesting weapon options. They are not that heavy though and lack any skill apart from climbing plus. but they are solid. They are one of the only options that you can take with a Feuerbach which is a great weapon that can fire in two modes double action, meaning if your hit you need to make two saves and AP which means it’s half your armour rounded up and at two burst this can mean up to 4 saving throws at half armour or you can shoot explosive ammo giving one hit and 3 saving throws. Nasty.
“The Evaders’ origins are a classic example of the Corregidor Jurisdictional Command. In fact, the Evaders themselves are a classic example of Corregidor, being the true cliché of the Nomad soldier: with little taste for discipline, uniformity, or moderate language. Created in the early days of this mothership’s military forces, the Evaders were a group of EVA (Extra-Vehicular Activity) workers who went on strike and caused so much trouble and havoc that Juan Sarmiento, the Mexican General, offered them to keep doing the same, but under his command and in the service of the ship, or to go for a trek out the airlock with nothing but a pair of socks—a recruiting style very typical of this former prison ship. The Jurisdictional Command needed troops specialized in EVA and zero-gravity operations, with demolition and construction skills, as well as knowledge of the maintenance and repair of facilities. Those men and women fit the target profile and were quickly taught the tactical skills they lacked to become exactly what the Mexican General was looking for.
And thus, since they joined the Corregidor Jurisdictional Command, the Nomad space and orbital facilities not only became sturdier, more efficient, and improved the speed of deployments, but these facilities also became more secure. More than one assault on a site under construction was thwarted because the Evaders were there and, being proper Corregidoran troops, they kicked the crap out of the bastards who were trying to destroy all their work. But the Evaders are more than just armed workers; they are the space equivalent of the sappers of the surface forces: demolition experts and combat engineers. A key element in any assault on an enemy ship or space facility, they are the ones in charge of opening and clearing the way, the experts in blowing stuff up in the vacuum of space. They are easily identifiable by their Extra-Vehicular Activity armour (so customized that it barely looks like a uniform), by their foul language, and by their careless attitude. They are experts in always raising hell, both in the area of operations and in the cantina, and also in living up to their name and evading any responsibility. These are the Evaders: Corregidor style personified.”
Hellcat
A solid option if you need to get somewhere in a hurry. Medium infantry flankers. They walk on a table edge (not in your opponents table edge using their own order to do so and don’t deploy with the rest of your models. With some missions having objectives across the middle this can be a great option to get to them quicker. Or if your opponent is pumping all of their orders into one model and overextended you can cut off their support or even ambush them when they are deep into the table. Need something defended in the middle of the table? potentially not a problem. Put it into the middle and do a PH roll, succeed and you go where you planned. fail and start on your own table edge. The later option is a bit to random for me even though you have a good chance. They have ok weapon options but with great flexibility must come great mediocrity.
“The Corregidor Interdiction and Immediate Deployment Regiment are called the ‘Hellcats’ after the fierceness of its members and its focus on extreme measures. The Nomad Military Force maintains the Regiment at constant peak levels of fitness and readiness so that each battalion can deploy anywhere ‘in record time or faster. Due to its pivotal role in the functioning of the Nomad army, the Regiment entertains a vast amount of operational skills, but Hellcats mostly undertake airborne infiltration and exfiltration missions, and particularly Direct Action operations under extreme circumstances.
You really need to be made of stern stuff to make it in the Regiment. What Hellcats know as the standard operating procedure is basically an aircraft jump into the worst of the fray, armed with nothing but their personal gear and the best wishes of their commanding officer, without the faintest prospect of support. Despite the substantial risk involved in their operations, Hellcats are known to be jovial folk. Their philosophy is that, if they have been able to survive these missions so far, they really have nothing to fear anymore…”
Intruder
Sneaky little… Is normally what happens with these. They have MSV 2 meaning they discount minmatism -3 and -6. They can have a multi sniper rifle or HMG meaning they are good at negating negative effects of your own units camo and have the firepower to deal with whatever they find under your marker. They also have their own camo at -3 to hit and can be another guess who marker. If there was such a thing as a sniper killer this is definitely an option.
“The Corregidor Assault Commando has a foul reputation planet side. Whenever a contingent of Corregidorian workers reach their new destination, it is safe to assume there will be one covert Intruder among them. The mission of this lone operative is to assess the on-site security and prepare contingency plans, but many foreign news outlets have openly accused them of inciting revolts against the worker’s contractors. The truth is that Intruders are called in whenever Nomad workers smell trouble. Their job is to safeguard Nomad citizens and evacuate them should things get ugly. If they cannot fulfil the extraction, they must be able to help the workers hold the line until the cavalry arrives.
Other than these special security details, Intruders are always ready for offensive assignments to further the agenda of the Nomad Nation, including small, medium, or large-scale conflicts far beyond the scope of any other Corregidorian unit. They are famously feared as assault troops and accept only the best soldiers from other Corregidorian regiments. They act as an expeditionary corps, scouting new environments, making the first contact, and gathering information. Intruders can do anything from military intel to covert ops, to urban combat, to tunnel guerrilla tactics, to sabotage. They also frequently act as military advisers and field instructors when the situation calls for an accelerated boot camp to turn blue-collar workers into a reasonably capable combat force. However, the real reason why they are feared as the elite of spec-ops teams is their prowess as hunters and assassins. The Corregidor Assault Commando is the one true ace up the Nomad sleeve because all it takes to control a whole battlefield is one single Intruder.”
Great job! Although I still hate those little m-f..ers. I played most of my Infinity games against Nomads, and mostly Corregidor…
What you did with their guns reminds me a paintjob I’ve seen some time ago with Nomads wielding ‘personalized’ weapons – each in different colour and with some stickers/skulls/heroic words freehanded on them.
Yeah the personalised guns is in the studio jobs and lore. I think if I were to be painting them red I would do that to help differentiate from other nomad forces. I am not a fan of the nomad gun designs though apart from the Tag weapon. It is slight though.
At some point I must buy some of those nail-art decals and check if they are any good for individualizing guns in Infinity, probably too big thou.
The scheme has come out really well. Great job. I love the guns.
Cheers! may make the point that I should have potentially used purple and pink either side of magenta if the guns stand out the most 😀 still happy with them.