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Annihilation Looms

Annihilation Looms

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Round 3 - Orders

Tutoring 8
Skill 8
Idea 8
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Imperials – I had recovered all available Intel from my own relays and now had my units in defensible firing positions. With the casualties I had already inflicted on the rebels, I didn’t feel that they were in any state to mount an attack on my position.

Round 3 - Orders

I could dig in for a comfortable draw but taking the central objective from the rebels wasn’t out of the question. Time was on my side so I opted to spend this turn dealing suppression and casualties where I could, without risking my own troops. ‘Coordinated Fire’ was the perfect order for this situation. Giving me plenty of order tokens and the ability to generate extra aim tokens would give me the greatest chance of causing damage.

Round 3 - Orders

Rebels – The imperial armies high activation was taking its tole and my more elite army was struggling to deal with the numbers it was facing. At this point victory was looking unachievable but I could still play for a draw.

Round 3 - Orders

I played Cassian’s three pip card – ‘Volunteer Mission’ in an attempt to rally my elite units and offer them greater protection from the firestorm that was sure to be coming. This would also allow me to save my lower pip cards for the final turns, where I may need the initiative.

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