Skip to toolbar
Annihilation Looms

Annihilation Looms

Supported by (Turn Off)

Round 1 - Orders

Tutoring 9
Skill 9
Idea 9
No Comments

Imperial – The bulk of my troops would spend this turn seeking cover and firing positions. I also hoped to get an early objective point by extracting Intel from the Relay my scouts had taken.

Round 1 - Orders

However, the Rebels had amassed their most aggressive troops on the northern flank, where the scouts were sitting on the objective. I was anticipating a rush by the Wookiees, Fleet Troopers and Jyn! Fortunately, to engage the Scouts the rebels would need to break cover and I had placed my bikes close by. For this turn it was essential that I maintained control of the bikes, in order to keep them back for a counter attack against an onrush from the rebels.

Round 1 - Orders

I played ‘push’ which would give me the two order tokens I needed for the bikes, while keeping Krennic’s cards in my hand for a more opportune moment.

Turn 1 Orders Cards Turn 1 Orders Cards

Rebels – With no particular order card being needed, the Rebels opted to play Crack Shot in the hope of scoring some early kills on the advancing Shoretroopers.

Round 1 - Orders

Units had deployed forwards on two flanks, in an attempt to counter the range advantage held by the imperials, and put pressure on the objectives. Depending on how the opening of turn one went,  the Rebels had the option of playing aggressively or simply folding back to draw the imperials into a central ambush.

Round 1 - Orders

Leave a Reply

Supported by (Turn Off)