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Bob's Battletech

Bob's Battletech

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Map Terrain 6, Rough and Woods.

Tutoring 9
Skill 9
Idea 9
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This was very much an afterthought post laying out the board. I still had 3 bags of the undersized hex bases, and didn’t(Clanners will shoot me-contractions) want to build any more hills till I got the right side hex bases. Looking at the map there were areas of rough ground, so I thought why not use these spare hex bases for them.

Now the rough couldn’t be too rough or the mech wouldn’t stand on it so just went for a bit of flock put on the wet texture paint.

Map Terrain 6, Rough and Woods.

To help get them to stand out, wiil wash them with Thinned outcAgrax Earthshade.

Woods

Dropped lucky on this  I had been trying to figure out how to do it  but when looking for the flock for the rough ground  chanced upon a bag of small trees, I brought of e-bay. Not sure why I brought them  probably to do an orchard for 15mm Flames of war. Now the nice thing is they come in two colours,  a light green and a dark green, so the former will be light woods  and the latter heavy woods. Plus I can just get 2 on a hex to help represent heavy.

I considered leaving the trees loose for removal when a mech moves on to it  , but figure it’s going to be easier to move whole hex. The player could put it by his mech sheet to remind them what they are in.

Map Terrain 6, Rough and Woods.
Map Terrain 6, Rough and Woods.

Found I have not enough of light trees for all the light woods on map, but luckily I have still got details on ebay and seller still sells them, so order went in. If they are a different size no problem as real trees come in different sizes.

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