The (Solo) Adventures of Solomon Kane
Witchfinder General: Chapter 2
Solomon Kane makes his judgement on which side he must support, a visceral decision. He pushes his way through the crowd and as he does so, overhears remarks from the gathered villagers in support of one side or the other.
Kane overhears fewer opinions that support his choice of whom to side with than are for it, and he finally bursts forth from the crowd, sword and pistol in hand, just as the men on both sides of the conflict draw arms and go at each other. With the crowd behind him, Kane knows he has made the right decision.
The timing of each Chapter in the game depends on the number of “Darkness” cards available at the beginning of the scene. Different Actions by the Virtue can increase or reduce this time. Note that each Darkness card has a negative impact on Kane’s ability to complete the objective but equally more time is often needed to succeed. Getting that balance right can be the difference between winning or losing.
In this case there are 12 darkness cards, which suggests that this will be a long slog to complete the objective. Luck (or Providence) will be one factor, and decision making the prime other!
As the scenario gives an option to Talk to the villages, this is probably a good thing to do. But of course when you take any Action, the result might not always be a good one.
So, a successful talk leads to drawing two more random cards which show an increase in Strength of +1 (might be useful in a later fight). If a further Puritan or Roundhead card is drawn, this may have positive or negative impact! Scary!
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