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The (Solo) Adventures of Solomon Kane

The (Solo) Adventures of Solomon Kane

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Witchfinder General: Chapter 1

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Skill 4
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Solomon Kane rides along a well-travelled road in the county of Essex in South East England.  It is a warm July morn, the countryside is flat and verdant, populated with many towns, villages, and farming communities.

Though the scene is peaceful and pleasant, the land is racked by civil war and the threat of bloodshed and terror is never far away. By mid-morn, the Puritan rides into a small village, Mannigtree, where he intends to water his horse and pick up some supplies.

In the centre of the village a small crowd has gathered and the atmosphere is charged with aggression and menace. The villagers form a ring around two distinct groups facing off against one another. The first group are rough, dangerous looking militia types, incongruously led by a Puritan who is dressed in similar garb to Kane. The other group are Parliamentarian soldiers, also a dangerous looking bunch, led by a dashing young officer. Though he is too far away to hear what is being said, Kane can see the two groups are on the verge of attacking one another. Fury reddens visages as hands steal to to sword hilts and pistol grips.

Solomon Kane quickly dismounts. It is too late to stop the violence, so he must pitch in n one side or the other to finish it.

So the first question before starting the scenario is, Which side should Kane decide to ally with? The Puritan or the Officer.

Kane strode through the crowd and looked at the two groups, there was no time for deep reflection. Ordinarily his instinct would be to support a fellow Puritan, but the rag-tag mob with the man Kane found disconcerting. There was no time for debate, and he sides with the young Roundhead officer.

 

These are the 8 variable cards the Virtue has to play with. Two are placed on the Active board, 2 kept in hand and the 4 others form a reserve deck. When an Active card is used it is discarded and replaced from hand, which is then replenished from the deck. These are the 8 variable cards the Virtue has to play with. Two are placed on the Active board, 2 kept in hand and the 4 others form a reserve deck. When an Active card is used it is discarded and replaced from hand, which is then replenished from the deck.

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