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Joan of Arc Paint Log

Joan of Arc Paint Log

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The Devil WIP

Tutoring 4
Skill 4
Idea 4
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I’m making a “hell of a return” to painting Joan of Arc: Time of Legends. With few extra days of during the holidays, I wanted to tackle a bigger model and what better than to go with the Devil himself.

There’s a fair bit of mould line scraping to do, which was a quite laborious due to the plastic and this being a pre-assembled multi-part kit — it’s very difficult to follow the mould lines as you don’t really know the components.

Few gaps also had to be filled, one below the knee and one where the tail joins to the main body. Nothing too terrible, but would have been an eyesore on the final model.

Before priming, I also added some extra stuff to the large base, bits of cork and fine modelling sand.

Before primerBefore primer
Added details on the baseAdded details on the base
Brown-stuffed the kneeBrown-stuffed the knee
Brown-stuffed the tail-jointBrown-stuffed the tail-joint

Using an airbrush I primed the entire model black, using Ammo One-Shot primer. Despite its name, it takes few shots to get a good coverage.

Most of the model will be devilish red, of course, which I layered on with the airbrush, using Vallejo Hull Red and Game Colour Scarlett Red.

I used Ammo Night Blue shader for the shadows. I hadn’t used the product before, so this was sort of an experiment. The pigment is not super strong (less intense than Vallejo Inks or Citadel washes), making it ideal for subtle shading.

Few red layers afterFew red layers after
Colours usedColours used
ShadingShading
Finally, I glazed the red with Candy Red Shader, boosting the red vibrancy. Finally, I glazed the red with Candy Red Shader, boosting the red vibrancy.

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