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Warhammer Quest D&D

Warhammer Quest D&D

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The Game World

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The Old World (Elthin Arvan to the Elves) is part of the great eastern continent of the Warhammer World. It is the region of that landmass where most of the realms of Men are based and is usually defined as the area west of the Worlds Edge Mountains, north of the Blood River and the Dwarf sea fortress of Barak Varr and south of the Troll Country.  The isle of Albion lies off the coast of the Old World and is similar to the dread land of Norsca, in that it is neither a part of the Old World or entirely separate from it.  The Old World is roughly equivalent in geography, culture and technological development to the historical continent of Europe on Earth during the late medieval and early Renaissance periods of real world history.  The Old World is home to the Human realms of the Empire, Kislev, Bretonnia, Tilea, Estalia, the independent city-state of Marienburg in the Wasteland, the Elven forest of Athel Loren, and the lawless Border Princes, as well as several Dwarf holds.The Old World (Elthin Arvan to the Elves) is part of the great eastern continent of the Warhammer World. It is the region of that landmass where most of the realms of Men are based and is usually defined as the area west of the Worlds Edge Mountains, north of the Blood River and the Dwarf sea fortress of Barak Varr and south of the Troll Country. The isle of Albion lies off the coast of the Old World and is similar to the dread land of Norsca, in that it is neither a part of the Old World or entirely separate from it. The Old World is roughly equivalent in geography, culture and technological development to the historical continent of Europe on Earth during the late medieval and early Renaissance periods of real world history. The Old World is home to the Human realms of the Empire, Kislev, Bretonnia, Tilea, Estalia, the independent city-state of Marienburg in the Wasteland, the Elven forest of Athel Loren, and the lawless Border Princes, as well as several Dwarf holds.

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