Stargrave - The Talons of Solubris
Preparation - Powers
I made some powers cards with the free download from the Osprey Publishing website.
I printed off the quick reference guide and the solo rules and I laminated a crew sheet and started to look through the book.
I decided on the background of my crew and then set out to create my Captain and First Mate.
I decided that thematically both the Capt and 1st Mate should choose the “Veteran” character trope. Even though game wise I am sure you should mix up the classes and utilise all the fun abilities I thought I would stick to my narrative for now and didn’t want any jedi like powers initially in this crew. The only nod to this side of Sci-Fi is that. Some Solubrians have a natural healing skill. A type of telepathy that, by shear force of will and suggestive powers, that the target hearing the faint foreign clicking heals themselves and their own body reacts at a heightened regenerative rate.
Captain Vars has:
Command – Extra player in line of sight is able to activate in his phase.
Coordinated Fire – +1 shoot awarded to a crewman for the rest of the game.
Target Designation: Target mini has -2 Fight when defending a shoot attack.
Heal: 5 points of health restored on a target in 6″ range.
Regenerate: Vars recovers 3 points of lost health.
For his brother with one fewer power as First Mate I thought I would use up more of the remaining Veteran core powers and have him command the robots I am thinking of having in my list.
First Mate Vars has:
Energy Shield: 3 points of damage from shooting taken by the shield. Remains on until depleted.
Remote Firing: A target robot fires a +3 shoot attack over and above their activation.
Power Spike: Next shot gets a +3 damage mod.
Repair Robot: 5 points of health restored on a target in 6″ range
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