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Epic spring clean

Epic spring clean

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Orks vs Squats continued

Tutoring 11
Skill 14
Idea 13
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Turn 4

The ork once again win the initiative and choose to charge the warlord and the last of the combat squad.

The Warlord and the combat  squad opt for fire first giving them a chance to fire at the orks before close combat can begin.  The berserkers charge toward the rear of the orks but can’t make it but do take control of objective 6 and the thunderers advance towards the orks.

The warlord and the combat squad open fire and take out one stand of orks. The orks then get stuck in and destroy two more of the combat squad.

End of turn 4        Squat VP = 25      Ork  = 10

 

Turn 5

The Squat finally win the initiative and orders are given the berserkers  charge in two the back of the ork horde. The warlord and the combat squad and the thunderers are left on first fire.

The orks charge into the warlord and the combat squad.

The warlord and the combat squad open fire and take out another ork stand.

Then the close combat begins the warlord takes out the orks attacking him and the other orks in the building kills the last of the combat squad. Next up the berserkers fight and lose two stands but they take out  a stand of nobz and 2 stands of ork boyz. This took the orks over their break point of 12 and mean the orks have to make a morale check which they pass.

End  turn 5     Squat VP = 32      Ork  = 10

Turn 6

The squats win the initiative and the berserker charge again with the orks broken they have to roll for morale and fail. Giving victory to the squats.

I have fun running through this little game. Giving orders before the initiative rolls works well for single player as you  don’t know which side gets to move first.

I will need to add another clan to the orks as with just wagons and towers that are painted working as a horde, will get flaked very quickly against forces that can split up more easily.

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