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Slow Grow - 28 Sci-Fi Collection

Slow Grow - 28 Sci-Fi Collection

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CREATING A CAPTAIN

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Skill 4
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Every independent crew is led by a Captain. This is not necessarily a military rank, but simply denotes that the person commands a starship, even a small one. In game terms, the captain is your most important figure. The captain is both the leader of your independent crew and your most powerful figure. Essentially, the captain represents you on the tabletop.

The first decision you should make when creating a captain is their name and species. Neither of these decisions will affect the character’s in-game capabilities, but they will help establish them in your mind. Some people like to find a miniature they really love and tell a story around it. Others go the opposite direction and create a character first, then find a figure to fit. Either way is fine.

BACKGROUND

Once you’ve established a mental picture of your captain, it is time to select your captain’s background. There are eight different backgrounds open to captains, each with its own strengths and weaknesses. When choosing a background, it is best to study the capabilities of each and decide which fits best with your play style. If you like charging in and taking the fight to the enemy, you might consider a Biomorph. If you like to work from the back, manipulating people and objects, a Psionicist might be more your style.

Listed below are the backgrounds open to captains, along with a brief description of their abilities, their typical look, and their most common motivations for the adventuring life. Of course, all of these are generalizations, and it is fine to have a captain who is an outlier for their background.

Below each description is a list of stat modifications and core powers for that background.

CREATING A CAPTAIN
CREATING A CAPTAIN
CREATING A CAPTAIN
CREATING A CAPTAIN
CREATING A CAPTAIN

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