tidewater Darkstar
Size by Silhouette, Logic of Length
Looking back from today’s entry, the images of ships are still lacking. So let’s go back in space and time to the point in their development where I went from “don’t know what this one will be, but it looks good” to “I need to able to tell these apart by type/size.” Below you can better see side profiles, as well as dead giveaways of what parts made them:
I should probably mention that these models and the others I have since made are not what I would consider ideal; in other words, given the time, tools, talent, and tchoice, I would not make those fine ship class designs wear these crude mockups. But they are functional, and fulfilled my desire to represent inverted (rolled over) ships, and also allowed me to use a cheap and very simple base (a “trombone” paperclip). I would love to create a fine-detailed model or 2 or 22 or 200 that each could sit inside a tiny box of clear resin to protect it and allow it to roll over by being flipped opposite, and maybe on its side to represent being crippled, but again the ones here are alright (although my chosen parts are limiting).
@charpentierDerosia – great work. I’ll admit that distinguishing ships is tough, even on our virtual boards. Wew have to have some kind of designator label on the base.
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CA = Heavy Cruiser, CL = Light Cruiser, DD = Destroyer
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My initial approach to basing was based around stern-shaft mounting to allow rolling over. Priority 1 was make that work, so I figured base identifiers (nationality/type/registration no#) could be worked out later. I also thought using even tinier cube/letter beads would allow me to string together 4-5 letter callsigns, abbreviated ship names, but they mostly won’t fit between my paperclips’ base and a mounted model. Hopefully I will come up with ID sleeves to slip on to the bases; the colors seem to be ok for ‘teams’, & we’re using battlegroups with an assortment of ships/classes (rather than 2 or… Read more »