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Collins Does Solo RPG 'The Wretched'

Collins Does Solo RPG 'The Wretched'

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Day 6 since the incident

Tutoring 7
Skill 9
Idea 9
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Music (What is it – Chris Bassett)

Day 6, salvage ship The Wretched, Flight Engineer Collins Reporting.

Today has been possibly the best day since the incident. Well, perhaps not the best but certainly one of the most productive. My little grey matter did some of its best work in the refresher this morning. I spent most of the time building my masterplan.

Do you dear reader remember that I said I thought the creature always knew when I was moving around the ship and would follow me. Well I decided to make some decoys. There aren’t that many windows on the ship so he can’t be using line of sight vision to track me, so that leaves sound. I went searching for music players, speakers and general noise making devices. I figured if I flooded the ship with so much background noise my little stalker wouldn’t be able to keep up with me. Would make me alternating my little hidey holes a bit more clandestine too. I scrounged enough parts to make 6 noise makers so I placed them in strategic corridors and rooms around the ship. The bridge, engine room, messhall/galley, medbay, main corridor and the cargo bay too. I also managed to find a way to make the turbo lifts operate continuously. I can still call them to the deck I am on but when I’m not using them they simply move from one end of the shaft to the other and back again.

There is no way he will be able to follow me around the hull now. I love it when I’m smarter than the opposition. It’s not check mate but I reckon its check.

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