SD and I Plays: Death May Die
S1E1 - Round 9:
There’s only one Lab left to destroy. But Hastur is creeping ever so closer to the gate. And we do really get the sense of haste by now. So Not-Indy speedily takes down the Disciple runs into the next room and starts whipping the already wounded Byakhee. Those Lab accidents has really helped a lot, and the nasty thing goes down with just one attack. However another Lab Accident happens and this time Not-Indy learns what that feels like, taking 1 wound. A disciple attacks him as well, but his toughness saves his ass, keeping the damage down to just 1 wound as well.
Rasp is the no nonsense guy and swiftly moves in, strikes the disciple dead and starts desperately hitting at the Lab. No time to loose. But loose he does. His first real bad roll. And using stress to reroll just yields the exact same result. Gaining another Yellow Sign token, you’d think he’s actually collecting them at this point.
Leave a Reply