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SD and I Plays: Death May Die

SD and I Plays: Death May Die

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S1E1 - Round 6

Tutoring 6
Skill 6
Idea 6
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S1E1 - Round 6

More fire needs to be extinguished before heading down into the basement. The scenario calls for 4 out of 5 labs to be destroyed, and there’s 2 down there. So it seemed to make sense. However, the red gate down there, has seen a lot of summons as well. So Not-Indy takes a short rest at the bottom of the stairs, investigating his surroundings. And lo and behold. A bottle of bleach! If he can find a bottle of ammonia, there’s ground for quite a lot of damage.
The Yellow Sign tokens on Rasp are beginning to hurt. Yet he moves on down too, extinguish some more fire before taking a short rest as well. In the other room there appears to be a Lab Accident (another stupidly lucky card to draw). And while the cultists are screaming in pain, our mad wizard finds a bottle of Whisky. Not one for waste he hurriedly hides it in his coat.

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