Skip to toolbar
SD and I Plays: Death May Die

SD and I Plays: Death May Die

Supported by (Turn Off)

S1E1 - Round 3:

Tutoring 6
Skill 6
Idea 6
No Comments
S1E1 - Round 3:

Not-Indy’s up. Moves into the room and starts taking down the lab. It takes two tries, but eventually he succeeds, causing a major explosion. Weirdly it only deals damage to the enemies in the next room over. I’m thinking he and Rasp must have been hiding underneath a table or something. That said, it takes out all disciples, and the Byakhee and Fire Vampire are rather hurt. Not bad for whip guy. Byakhee and his friend on fire do seem to be a bit offended by the whole thing, and decides to come in for a human snack, causing Not-Indy to take some severe hits to his sanity too. His Toughness skill is now lvl 2.

Rasp is quite mortified watching his friend being snacked upon, and goes into a full on frenzy, taking down the Byakhee in his first action, the Fire Vampire in his second and then still have enough energy to stomp out the fire in his third. His mind isn’t quite as sound as it used to be though, but it does give him another level in Unkillable. Rasp can now die twice and still spring back to life. Not suspicious at all. He does gain a Yellow Token though and with incredibly luck, there’s also a cute lil doggo hiding here. He now has an Animal Companion and can start using his Lab Notes.

Leave a Reply

Supported by (Turn Off)