Frostgrave Warband
Second Edition
I won a copy of Frostgrave 2nd edition, Red king expansion and a box of Cultists. (Thank you Beasts of War!?!!!)
I also got a copy of the rules as my only Christmas present this year… so i can sell one on ebay and buy a box of the red king demons to play the Red King out properly. (and buy some string) … 🙂
I looked at the in-game warband cost of specialists and some of the changes to the spells and realised that my Enchanter warband will need some changes to field them and I wanted to revisit some of the paint jobs too.
I hadn’t intended to use the animate construct spell, because it didn’t gaurentee that you would actually get a construct, your opponent’s wizard might take a spell to turn your construct against you, and if you did get a lucky roll and generate a construct it would likely replace a thug you paid for; plus a Small Construct looked worse stats-wise than a thug.
Now I look again and this lack of a construct seems a waste. If you pick an enchanter I think you have to want to enchant a construct and have that wade into play. Now the Small Construct has a +1 fight skill it didn’t have before. I got a really cool book monster that can be a Medium Construct from Black Cat Bases. Thugs and thieves being free to field gives me potentially two or three more dwarves to build and paint as options, but the specialists I painted originally cost too much to field in the first game of a campaign as is.
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