Caverns Deep
If santa was a Caverns Deep enemy
Christmas is coming and frankly I haven’t done too much. Frankly I don’t feel like hosting playtests online, the software doesn’t click and staring at a screen isn’t exactly as engaging as looking at people in the flesh. This project is currently in the fridge, I’m hopeful about the future however and that this project can be continued post covid.
To stay in the festive mood I prepared a certain old bearded fellow for you guys to treat your players to some carnage and share the excitement of creating a whole new character. ;p
Santa Claus 12 wounds Resistances: Physical
Sometimes Santa venture into the caverns from the overworld. When he makes it into the deeper caverns there is little chance off escaping the caverns alive without extensive efforts. However tales of people returning to the surface after encountering Santa re not uncommon, but always those of broken men.
Staff: Santa wields a staff counting as a spear, in addition Santa may opt to grab creatures with his staff. Santa gains +2 dice while using his staff.
Bag of Horror: Wherever Santa goes he carries his bag of horror. Santa can perform 1 action to roll 1 dice on the following chart and get that result, if Santa is on his Doom Sled the action is free:
1: Santa gains a 1 use Throwing Axe
2-3: Santa lays d3 Traps in the rooms he traveled in this turn.
4: Santa’s weapons become Poisoned for the remainder of the battle.
5-6: Santa throws d3 Goblins out of his bag that are loyal to him.
Doom Sled: Santa rides a doom sled though the caverns, quickly striking down and navigating though the caverns at unimaginable speeds.
While on the doom sled Santa Claus and his Reindeer will move 1 room each turn, counting as a single creature for movement. Santa and his Reindeer will each perform a single attack, with the Reindeer getting +1 dice from the sled. The sled will be destroyed when all Reindeer are killed.
Reindeer 3 wounds Resistances: Physical, poisoned
Santa’s Doom Sled is carried by a d3 pairs of undead Reindeer.
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