Infamy Infamy off we go
Next Steps
With the initial set of Warriors painted and varnished, awaiting the finishing of their bases and addition of shields it was time to move on the their armoured brethren. There are 30 in the Victrix bag and I think I managed to build them without getting any duplicates.
At the same time I prepped the skirmishing support troops (light cavalry and slingers) and the figures needed to complete the deployment/ambush points needed for the game all from Wargames Foundry.
It was now out with the airbrush to undercoat and for the armoured figures I used black undercoat while for the others I stuck with the grey.
Next the figures got a heavy drybrush of Vallejo Chainmail silver this was later knocked back with a wash of nuln oil.
Figures were then blocked painted as with the other warriors.
And finally a wash of nuln oil on the armoured and Army Painted strong tone for the clothes. At the same time I painted the light horse skirmishers (just for a change), I particularly like these figures as they are mounted on the smaller ponies.
Hi Sir Humphrey, thanks for doing this, I’m finding it particularly interesting. One of the curses of my painting career is a complete inability to speed paint large batches of troops in the way you’re doing, I always seem to get drawn into the detail! I’d be very interested to hear more about the techniques you’re using and how you achieve that balance between speed of execution and creating something that still looks spectacular on the tabletop.
To stop getting drawn into the detail I have to keep reminding myself of the phrase “does it look OK from two feet” or “how will it look on the table”. The epiphany for me came as I experimented while painting two units of ACW Confederate troops, one using Wargames Foundry’s tri-colour paint system and the other using the just single colour plus a wash and quick highlight. While close up you could tell the difference you couldn’t from a distance but were a lot quicker to paint. Firstly you need to make a call on what makes the unit… Read more »