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Everyone remembers their first Conquest!

Everyone remembers their first Conquest!

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Milestone 1 Battle Report - Hazyboy75s 100 Kingdoms vs Anderssens Spires Pt 2

Tutoring 8
Skill 8
Idea 7
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Turn – 4

This turn the Brute Drones and Abomination finally arrive but fear not dear reader, the Cavalry also arrive for the Hundred Kingdoms!

The Noble Lords strategic brilliance shone through when he won the initiative roll and the central Men at Arms unit moved forward cautiously. (1)

Sensing he needed more bodie the Pheromancer wasted no time in once again recovering forces from dead bodies and the 3 drones that had just been killed were once again risen up. (2)

Sickened by the obscene magiks of the Pheromancer the Noble Lords Men at Arms unit marched straight onwards eager to get to grips with the enemy (3)

Suddenly the ground started to shake and the ominous sounds of heavy footsteps rang across the field as suddenly a huge and foul Abomination charged the field (4)

With their faith in the effectivness of their weaponary starting to waver the crossbowmen decided that they needed to get better shots so they moved into foward looking to get into a more effective range. They still werent there yet but sent a volley into the Pheromancers unit of Drones nontheless killing 2 more drones. (5)

Ignoring the bolts from the Crossbowmen and emboldened by the arrival of the Abomination the Pheromancers drone unit once again started to advance. (6)

Quickly realising that there was a good chance he was going to end up in a despaerate fight against the Abomination the Noble Lord bravely decided to switch units and get into a more central position, his job after all was to slay depraved Warlords not mindless beasts…..(7)

Already unnerved by the unnatural abilities of the Spires leader to raise his fallen units the Crossbowmens nerve was shaken even further by the sudden and shocking arrival of the Brute Drones who marched on roaring at the human army (8)

Just as they felt the urge to flee the field the Crossbowmen heard a loud horn blast to the rear and as the clouds parted the jewel of the 100 Kingdoms, its mightly Knights thundered onto the field glinting in the sunlight. The day was surely saved! (9)

Finally the lowly Drones, overly excited by the arrival of the hulking Brute Drones foolishly decided to adance as well (10)

Turn 4Turn 4

Turn -5

With everyone on the table the pressure to prepare the army stacks starts to ramp up with trying to anticipate whos going to activate what and the all important initiative…

This turn the Spires neferious scheming gave them the advantage and they took the initiative.

The Abomination strides forward yet agasin. his imposing presence adds pressure to the right flank of the Hundred Kingdoms (1)

Sensing a chance to hold up the Abomination and avoid it getting to charge the Men at Arms are sent to deal with the fould beast, the charge needs a roll of 5 to succeed but its worth the risk to try to hold of the Abomination as long as possible. Unfortunatly the Men at Arms in question werent quite as convinced that the plan was sound and failed the charge (much to the annoyance of the Noble Lord!) and nervously shuffled forward 3′ (2)

Laughing as he could sense the dread in the humans he once again weaved his evil magiks and revived yet another Drone (3)

Emboldened (or not wanting to anger him further) the Noble Lords Men at Arms unit marched forward getting ever closer to the enemy Warlord. (4)

Suprisingly everone the Force Grown Drones with the Pheromancer decided this was the time to press the attack and decided to charge onto the blades of the magnificent Men at Arms. Wether it was the bright sun in their eyes or wet ground underfoot the Men at Arms sustained 5 hits from the ragtag drones and 3 casualties. A further 2 decided this was enough and failing their resolve check left the field. THis was NOT in the plan! (5)

Thoroughly pissed off at the ineptitude of his men the Noble Lord unsheathed his blade and howled a deepley offensive challenge to the Pheromancer who foolishly accepted and stepped his wizened frame into a duel with one of the finest swordsmen in the Hundred Kingdoms. Easily avoiding the Pheromancer clumsy strikes the Nobles blade flashed in a series of deadly stikes causing 3 hits on the Pheromancer but somehow, despite his apparent frailty he evaded 2 hits further enraging the Noble Lord (6)

Desperate to get in on the carnage the Brute Drones once again advance toward the fray (7)

Sensing a chance to finally get into range and with the reassurance of the glorious Knights behind them the Crossbowmen advanced again finally loosing a full volley into the filthy Brute Drones causing 5 wounds which felled one and wounded another. (8)

The other unit of Force Grown drones advanced to support in the centre of the field (9)

Not willing to risk an extreme charge the paragons of chivalry moved up behind the crossbows ready for a more assured charge next turn. they need their Lord to grasp the initative next turn… (10)

Turn 5Turn 5

Turn – 6

In what felt like a crucial turn the Spires won the initative and declared the Pheromancers Supremecy ability granting all their units a +2 on their resolve tests making them even harder to remove.

First up the Pheromancers Drone unit initated combat on the Noble Lords Men at Arms inflicting a phenominal 6 hits. Killing 3 more and 2 more fleeing the field leaving the heroic Noble with only two men left to support him. (1)

Realising that there was a very good chance that the Brute Drones would soon be plowing into them the marksmen took aim and unleashed yet another volley scoring 9 hits. Unfortunatly they saved four wounds meaning their was one wounded Brute still standing, The knights would need to get in before the foul Pheromancer could potentially heal them. (2)

Seeing the Brutes on the edge of collapse the nearby Drones aimed their spears and prepared to charge the Crossbowmen. Realising the sure folly of such an action they failed their roll and edged a few inches forward. (3)

Realising that his flank was exposed to the Abomination the Noble Lord declared his ‘Turn The Tide’ draw event (4) and activated the nearby Men at Arms to charge the hulking Abomination. Not wishing to displease their lord a second time this time they did their duty and bravely rushed into combat causing 3 wounds but thanks to the Pheromancers use of supremecy this turn there was no further injury due to resolve. (5)

Howling in rage the Abomination then carved into the shieldwall but the armour of the Hundred Kingdoms stayed true leaving only 1 casualty although the grusome manor of his death did cause one of his companions to run away in terror (6)

Assuming the Abomination could hold his own against the Men at Arms he once again turned to the dark arts but this time fixed his gaze upon the stuttering Brute Drones and much to the Crossbowmens dismay healed one back to full health and raising a companion for him (7)

In the middle of the field the Noble Lord could sense he was about to be surrounded and calling out oaths of vengance he rallied his men to strike down 4 of the filthy Drone warriors but once again thanks to their supremecy abilty only 1 further Drone fled. (8)

Empowered by the dark energies of their lord the Brutes lowered their heads and unleashed a devastating charge on the on the terrified Crossbowmen killing 1 with an impact hit, 5 more in the clash causing 4 to fail their resolve leaving 2 brave souls to fend for themselves (9)

Frustated that they hadnt made a move sooner all the knights could do was bravely back up and prepare for next turn (10)

Turn 6Turn 6

Turn -7

Now most of the regiments were in combat it felt like this would be when the game was won or lost. After a stressful period of constructing order decks it was onto the initiative roll. Which the Spires won. Again. Shit…

So, as i thought, the Drones engaged with the Noble lord sensed a victory and imediately set to work attempting to despatch the last 2 Men at Arms which would finish of our heroic Noble. They managed 2 hits, would the armour hold? Well 1 did leaving our heroes fate to the resolve test of the final soldier. Surely he would never leave such a mighty hero to his doom.

Turns out he would. The cowardly wretch turned tail and ran for his life! Sensing his end was near the mighty noble kissed his blade and dived headfirst into the Drones, if he could finish of these lowly creatures he could take the Pheromancer down with him. He deftly cut down 3 of the wretched Drones and if the other 3 failed their resolve the Pheromancer would perish as well. Alas 1 stood fast and with that, 3 points to @Anderssen and the Spires (1)

Realising that their fallen leader was the least of their problems the other unit of Men at Arms realiesed that unless they cut this rampaging Abomination down fast they would suffer the same fate as their erstwhile leader so gripping their swords and bracing their shields they tried again to get rid of their foe.

Alas the dread had overtaken them and they could only cause a further 2 wounds and once again nothing to the beasts reslove. (2)

Sensing the battle was going his way and free from the threat of the human lord heonce again healed the Brute Drones further sealing their opponents fate. (3)

Resigning themselves to their fate and dismayed at the sight of their noble chivalry leaving them the Crossbowmen couldnt fing the strength to even wound thier enormous foes, perhaps the knights would come back for them… (4)

With a gutteral roar the abomination tore into the remaining Men at Arms and in their demorolised state it killed a further 5 causing 4 more to run from the field. (5)

Realising the only hope lay in killing the Pheromancers unit this turn to get 3 point on the board the Knights lined up for a desperate charge needing a 5 to do it. Obviously having done nothing all game they were well rested and succeeded in the charge. If they coul kill the 2 remaining Drones with their impact hits then there would still be hope and after such a magnificent charge surely they couldnt fail? Well they did, they managd to kill 1 leaving the Knights stuck for another turn whilst the Brutes and Abomination made quick work of the rest of the army.

We called the game there as it was obvious the knights where about to be pinned in place by the other Drone unit leaving the Abomination and Brute Drones to finish them off. Points wise it ended 3-0 to the dastardly Spires! Well done @Anderssen, this isnt over…….

Turn 7Turn 7

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