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Caverns Deep

Caverns Deep

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Mocking around with other projects

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Like painting the focus to write rules and work on tabletop games sometimes fades and returns in a cyclical manner. So is the case with Caverns Deep. As such I’ve started mocking around with cards in order to see what I can do with them.

Not much to say as far as mechanics go.
The inspiration is obviously playing cards, with each “character” card representing 1 of the kings, queens, jacks or jokers in a standard card deck.

  • Each of them has a signature ability that follows its own rules, but stays in theme with the character archetype.
  • Next up is the ability activated by playing a hearts card, giving the player the choice to either heal their character or boost the result of a specific check.
  • Following this is the diamonds ability which is character type specific, but generally very similar between characters of the same type.
  • At last is the spades ability which provides the character a reward with negative implications.
    The N is a placeholder for the number the players use to activate their abilities, as well as the players starting stats. The number inside the heart being the players starting health, diamonds being their starting attack and spades their defense.

Anyway, enough distraction from the main project, I should probably start a second project for this if I seriously want to keep updating this.

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