Caverns Deep
Caverns Deep Player book Beta 0.2
While I have been on the project and then off again I almost forgot I made some changes, most notably changing traits a bit so there are less dead picks and each has its own little use. For those players that don’t want to eat a 100 mushrooms to learn which mushroom is poisonous there is local knowledge now, but honestly as GM you should give your players some slack and give them the option to use herbalism or gathering instead to identify that poisonous mushroom. Hopefully the keeping watch rules are clearer now, I think I made the accident by making camp preparations make creatures appear more often while it should be around. A creature should only appear on a +6 against a fully prepared camp.
Lessons learned I guess.
Graphical updates are going slowly, I have yet to really sit down for that and take a jab at drawing.
Congratulations on a great project @arloid
Thank you very much ☺️