Magic and Tech: Development
Inspiration Pics Part 2: Infantry
Infantry will be key for the game. Infantry as of now operate in their fire teams or a whole squad, pending upon national or branch doctrines. Still, the theme of a game is a fantasy setting with a near sci-fi twist so imagine elves but in modern combat gear. That is the sort of picture one can gather with Magic and Tech.
As one might of gathered, a lot of my inspiration comes from manga/ anime artists. Whether this will be the style going forward is unknown. The true goal is to create minis where there will be a male and female bodies in various poses with options for a number of races for heads and tail parts. Whether they be made out of metal or plastic depends on how things go.
As for how they operate in the game; infantry vs infantry can be a drawn out process with movement and terrain modifiers adding or subtracting to a base shooting score using a D10 times the weapons Rate of Fire. I wonder if I should make it very less attractive to fire ATGMs inside of a building by auto-pinning the whole team or anyone in the wall facing? Play testing should be most interesting.
V0.05 of the rules will be uploaded this Friday so catch ya then.
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