Periphery!
Activations
I’ve always loved the Bolt Action style ‘pull a token from the bag’ activation system, and incorporate it into every ruleset I play – much to powergamers’ disgust!
The only activation system that tops it is the Strontium Dog one. It’s basically the same but with special characters (the main ones from the comic) generating ‘star activation tokens’ which have a chance of being put back in to the bag and re-used in the same turn. Powerful and simple stuff that has lead to cinematic moments and strategic plays.
I decided to use the Strontium Dog activation system and tokens in Periphery. I also decided to use the other dice and tokens from the game too as they were gathering dust and they’re really very nice. They also pretty much matched the statuses and situations existing in previous versions of Periphery.
The custom dice are simple, after having tried the Imperial Assault dice and frying my brain, and are D6s with three symbols – HITS x 3, DEFENDS x 2, and CRITICAL x 1.
As I’m not re-inventing the Stront game, but incorporating the dice and tokens, I have renamed some things which seem more intuitive to me.
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