Periphery!
Elements
Having tinkered around with several versions of Periphery – so named because it’s sooo on the edge of the fringe of a niche hobby – I decided I wanted a game that could do these things.
- Skirmish AND solo, coop rules that don’t change the game
- Point buy stats to suit any model and weapon
- Simple combat that doesn’t involve arithmetic or several rolls
- Dungeon crawl capability with fog of war
- Rules for the all the sci-fi dungeon furniture that I have amassed
- Stupidly simple AI for hostiles
- Campaign and character development
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