Magic and Tech: Development
Inspiration Pics Part 1
All rights goes to the artists and creators and such of these images. Images being used without permission and serve only to illustrate what has helped inspired Magic and Tech.
I think this is enough of a disclaimer.
Hard to believe I had gotten these images commissioned three years ago. My rough idea of what a combat with would look like.
I built this six years ago, long before I ever thought of the idea of creating my own game with the prospect of minis to go along with it.
I re-entered the wargaming hobby 7 years ago but I didn’t develop my own set of rules til I think 5 years ago with my own Mobile Suit Gundam game which turned out quite well as I still run it at local conventions. This in turn saw me create another set called Rifles To The Front which proved WAY to complex.
Rifles To The Front was borderline simulation as the squads were broken down into their sections and it involved a random activation and spotting and on and on. It did see me enter the awesome realm of 1/72 or 20mm wargaming.
Then I did another fan project for the anime/ visual novel series Muv-Luv which again proved successful. So a few years ago, when I heard that Shinobi 7 was gonna make a Strike Witches game and so far have not which is a total shame, the idea did cause me to worry and then a spark of genius!
Back when I was in middle school, I rediscovered my love of writing after an incident in elementary school that is a tale for another day and wrote my own totally insane collection of all that I loved at the time into a series called Narata. Well, it was WAY too much of a mishmash of so much that I stopped writing but the idea did not leave.
For those that do not know of the Strike Witches series, it is about young girls (WAY TOO YOUNG) using these magically driven devices to battle aliens and lets say the animation is not for everyone. I suspect this is why Shinobi 7 hasn’t done anything yet and with the idea of combat witches who are older and more military aged properly and dressed for battle and my long favorite Narata series floating about in my head, well, it cumulated 3 years ago into me rewriting Narata and I fit into it Combat Witches and even wrote several shorts called the Combat Witch Anthology which is being rewritten as well as writing my rules for Magic and Tech.
They say inspiration comes from taking something that you like and changing it to fit your vision. Well Magic and Tech is no different. Not only is it a more focused world than it was when I was in 7th grade but it contains elements of my favorite things as well that fit in the setting of the game.
Like I said, I have taken what I felt was a great idea but pervertedly executed series and tweaked it to fit my vision. Properly military aged girls who are military trained in the use of their Combat Magical Apparatus and are supported by regular units and same thing around.
When that was established and I began writing my first short, the idea of including other fantasy races came to mind. But that is a topic for a later time.
Since I’ve been spewing on and on, it is time to talk about the Combat Witches in depth.
The idea that I feel why Combat Witches would work instead of regular wizards and ages and such is one: good luck conjuring a spell and defend yourself from a bullet fired by a sniper or an artillery shell or an air strike.
Yes, magic still has its place but technology is more readily available for anyone who isn’t magically gifted. But still, by harnessing magical energy by those who are gifted and using that to enhance speed, strength, sight, etc, Combat Witches are still a highly effective unit on the battlefield.
Combat Witches utilize Combat Magical Apparatuses to fly, move on the ground or move underwater. Pending upon their training before hand or what their magical gifts grants them, combat witches can be used to snipe at long ranges with dual training on how to use their gift of sight and sniper school to make them super snipers to paralyzing entire squads within range. Some even can effect their bullet trajectory to a degree to hit at angles not available to conventional snipers to enhancing their own speed, strength, you name it.
There are also healers as well. They are placed throughout the army to aid medics as a combat witch would eventually run out of energy and would need to rest. Their endurance is depending on their training. Meditation and repetitive use of their powers and how to be efficient in their powers use depends on how long a combat witch can stay active before rest.
Combat Magical Apparatuses are not based on any vehicle/ aircraft/ ship/ sub/ etc. As much as I love the “mecha musume” genre (Gundam girls for example or Kantai or Azur Lane), I am staying as far from that as possible as combat witches are not representative of any ship or plane or even weapon. They are just women who want to serve their country and have the capability to do so in a unique way.
Tomorrow I will discuss the grunts and how they will function in the game.
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