More of that Sweet, Sweet Marvel
Mini battle report
I got this to the table tonight for a learning game. Neither of us have played any proper wargaming/tabletop miniatures games before so it took us a very long time to play just two rounds. That wasn’t the game—that was us.
Well, maybe it was a little bit the game. The rulebook that came in the box is a reasonable primer if you read through it in its entirety but we found it pretty useless as a reference. So do yourself a favor and download the rules from Atomic Games website. Still a bit rough but much improved.
Overall impression: it was a lot of fun. As I said, we have limited experience so not a lot to compare it to. The base rules are relatively straight forward (two actions for each character’s activation, alternate until all characters have gone or passed because they’re dazed or KOd). The complexity lies in how unique each character is. And boy are they unique. Definitely not a complaint as that’s where all the theme comes from but I can see it taking me quite awhile to wrap my head around all the characters on the table so that I can make sensible strategic decisions. Add in the 5 tactics each character has and the possibility of changing up the scenario cards and it’ll be a heavy lift for me to play remotely well anytime soon. Not hard to play but hard to play well. That said, I made my life much harder than it needed to be by adding in a bunch of expansions and characters.
Verdict: it was just a load of fun to run around a table with a team of super heroes. Painting up the scenery pieces I have has definitely moved up my to do list.
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