Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024
Imperial Shipyard – Asherah Nova
Orbital Metrics: 322 days per year/20 hours per day
Government: Aristocracy with Imperial Oversite
Population: 3,600,000,000 (80% Human, 20% other)
Languages: Basic, Asherah
Terrain: Plains, forests
Major Cities: Cora
Areas of Interest: The Wreckage of the Tari, The Crystalline Ocean of Caldo, The Vani Spaceport
Major Exports: Civilian and military starships, luxury goods, alcohol, art, food
Major Imports: Electronics, machinery, raw materials
Trade Routes: Asherah Reach Corridor
Asherah Nova is a standard terrestrial planet but unlike other planets in the galaxy, a single, large man-made ring circled its equator. Serving as the shipyards the ring is an immense scaffold in space, bridged and augmented with enormous habitats and machinery.
Inside the scaffolding is a myriad of ship skeletons and other craft, with tiny bright dots drifting to and from the ships under construction with the habitats of the station.
The orbital ring had a total inhabitable area of less than three hundred thousand square kilometres, thus making its livable space smaller than a typical planetary substation.
The majority of goods that past into and out of the Sector pass through Asherah Nova, and it is here that goods and cargo manifests are inspected, recorded and taxed before being transferred from local freighters or massive space barges that run the trade routes into the Galactic Core.
This requires a huge number of services, and the entire system is overseen by guild masters personally appointed by the nobility of each of the houses. Tariffs are collected, filling the coffers of the noble houses, but they, in turn, pay a sizable proportion to the Empire.
Corruption, smuggling, bribery, tampering, and theft are inevitable, and Princess Xedvan is the undisputed master of the darker aspects of the trade hub. Her base of operations is the luxurious palace at the centre of the trade sector on the largest of the orbital ring, and her power that on part of ring she can in a whim shut down most operations within Asherah Nova, and thus The Reach.
The shipyards are where her influence is weakest; here the mechanics and shipwrights are allied in powerful and belligerent trade unions that keep her at bay. The entire collection of myriad orbital bodies and stations are protected by an array of defensive systems. Those fools who attempt to raid Asherah Nova rarely if ever get a second chance.
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