Skip to toolbar
75th Anniversary of the Battle of Monte Cassino and Northern Italy (Gaming The Battles)

75th Anniversary of the Battle of Monte Cassino and Northern Italy (Gaming The Battles)

Supported by (Turn Off)

Operation Diadem (Battle 1 - Turns 5 and 6)

Tutoring 6
Skill 5
Idea 5
2 Comments

Turn 5 Allies:
With over half the battle over, the Allies are running out of time to reach the objective. They need to push on but still have some considerable amount of ground to cover.
The last remaining tank from Tank Platoon 1 fails its last man standing and is removed from play. Of the two bailed out tanks in Tank Platoon 3, one passes a bail in test and then passes its morale test to remain on the battlefield. The MG Team continues as well but Red Platoon fails to unpin.
The final tank from Tank Platoon 2 also passes its last man standing test to remain in play but the Allied army is looking shaken and the advance could falter at any time.
Orange Platoon and the Engineers advance into the field by the barn toward the 7.5cm gun team and the last of Tank Platoon 2 puts the barn between it and the PaK40.
The MG team along with Green Platoon begin to advance up the centre now that the threat from the MG Nest and the Fallschirmjager has been eliminated.
The single operational tank in Tank Platoon 3 drives into the woods and up behind Red Platoon whilst the Universal Carriers and the Sherman Crabs advance up to the barbed wire, uncovering another minefield token and finding this to be a dummy.
The Allied shooting is once again woeful, failing to cause any hits and indicative of the shaken state that most of the platoons find themselves in – can the Allies hold this advance together???

Turn 5 German:
The advance of Orange Platoon has allowed the German player to reveal two more units, drawing the second Grenadier Platoon (GP2) on the hill behind the road and the Marder II in the woods.
The mortars are this time able to range in on Red Platoon currently sheltering in the woods but are unable to cause any wounds. The PaK40 takes out another Sherman tank, this time the lead Sherman Crab while the 7.5cm Recoilless gun teams destroy the last remaining tank of Tank Platoon 2. The MG teams fail to score any hits and neither do the STuG or the Marder.
All in all, the 1st Canadian are looking pretty shot up with just the mine clearing tank platoon of a Sherman and a Sherman Crab and tank platoon 3 still operational!

The newly discovered MG Teams take aim at Red Platoon in the woods.The newly discovered MG Teams take aim at Red Platoon in the woods.
The Marder hiding in the tree lineThe Marder hiding in the tree line

Turn 6 Allies:
The bailed out tank from tank platoon 3 bails in and drive up to join the other tank from its platoon in the woods. Red Platoon however fails to unpin.
The Sherman Crabs advance to the trenches and the MG team and the Universal Carriers get to the hedges. Green Platoon advances up the middle and Orange Platoon with the Engineers move into assault range of the 7.5cm guns.
The mortar team is just able to to range in and hit the PaK40 gun team, this time destroying it. The shot also hits the Grenadiers in the barn, pinning them in place. Tank Platoon 3 fires upon the STuG and is able to destroy it, opening up the centre of the board a little.
Orange platoon charges the 7.5cm guns and destroy both teams, taking up position behind the hedge.

Turn 6 German:
Grenadier 1 unpin. The German HQ falls back toward the hill while the remainder of the Grenadier platoon moves into assault range of Orange Platoon.
The MG teams kill another team from Red Platoon while the mortar platoon adjusts its aim to target Green Platoon, killing 2 teams and pinning the platoon in place.
Grenadier Platoon 2 stay put, working on the basis that the Infantry will have to try to advance past them to the objective and they can fire on them from their hill. The Marder misses its shots.
Grenadier 1 fires on Orange Platoon killing a team before assaulting. Grenadier 1 loses a team in the charge to defensive fire but the assault continues however they fail to cause any damage once they hit. Encouraged, Orange Platoon counter assault, killing two of the Grenadier teams and forcing them to fall back behind the barn.

Orange Platoon prepare to assault the 7.5cm gunsOrange Platoon prepare to assault the 7.5cm guns
Green Platoon advance past the wreck of a burning ShermanGreen Platoon advance past the wreck of a burning Sherman
Red Platoon, supported by two Shermans, pinned down in the treesRed Platoon, supported by two Shermans, pinned down in the trees
State of play at the end of Turn 6State of play at the end of Turn 6

2
Leave a Reply

1 Comment threads
1 Thread replies
2 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Stuartoriskany Recent comment authors
newest oldest most voted
oriskany
Cult of Games Member
60771xp

More great work, @redvers ! I like the size of your tables, it brings great depth of field to your photos and shows the ranges and scope of these battles!

Supported by (Turn Off)