Persei-Aries War Resumes
Third Battle of Hawking's Star: The Empire Strikes Back!
FROM: UNITED NATIONS REGIONAL COLONIAL CENTER
21:55 SOL GMT, 25 MAY 2521
BREAKAUTH: 181072.18J
CLEARANCE: SECRET (NATIONAL)
**UNITED NATIONS COMMUNIQUE**
Another titanic battle has taken place in the far-flung reaches of the Hercules Rim, objectively the largest yet in the Third Hercules War. After recent peripheral battles in the open UN mandate of the Redemption Colonies (99 Hercules) system, focus seems to have shifted back to what has recently become the epicenter of this war, the Hawking’s Star colonies (HR6806 system) of the United Kingdom.
Hawking’s Star is a major shipping, industrial, and population center, and a key component of the United Kingdom’s interstellar colony network. Together with the Outer Hebrides Colonies (Mu Hercules), Hawking’s Star lies directly between the American colony at Vega (Lyra Alpha) and the UN “open colonies” at Redemption. Clearly, as soon as the Americans entered the Third Hercules War with intentions on expanding into Redemption and the Hercules Rim in general, systems like Hawking’s Star found themselves in the way. At just 13 light-years from the huge American Port Halsey naval base at Alpha Lyra, Hawking’s Star in particular has been a target almost since the moment this war started.
Thus far, British fortunes in Hawking’s Star have been less than stellar. The United States Navy (with support from their allies in the Holy Russian Empire) claimed a major victory here when Task Force Liberty (Captain Zachary Irons) spearheaded the initial drive into the system, all but smashing the Royal Navy clean out of Hawking’s Star colonies in a stunning carrier/cruiser strike. Indeed, if Task Force Liberty had been supported by a US Marine Corps planetary landing force, Hawking’s Star might have fallen entirely right there.
Now firmly lodged in the outer orbital zones of the system, the Americans (Task Force Oriskany, Captain Matthew A. Spencer) and Russians then fended off a determined counterstrike by British reinforcements and their Japanese allies in a frustrating and hard-fought draw.
British plans for a second counterstrike to drive the invaders out of Hawking Star were muddled, delayed, and unfocused. The commander of the primary British naval force in the region (Task Force Agamemnon, Captain Lord Edward Cavendish), hardly held the Admiralty’s confidence at the moment. Political tension had reached as far back as Earth, where the Prime Minister struggled to hold his government together against the threat of a Vote of No Confidence. Indeed, it seemed as if no counterstrike might come at all, with Hawking’s Star traded away to the Americans in exchange for a favorable peace.
The Americans, meanwhile, were in little better shape. Admirals at Port Halsey pointed fingers for the lost opportunities of taking Hawkings’ Star with the initial Task Force Liberty strike. In truth, this strike was never intended as an “invasion,” the startling degree of its success as much a surprise to the Americans as the British. The Russians, struggling in their campaign against the newly-arrived Arab-League, bitterly complained of a lack of American assistance along the coreward shoulder of the Hercules Rim. Finally the Americans had to commit Task Force Oriskany to the Battle of Kayashenko Four in the Hercules 99 system, further delaying any renewed efforts in Hawking’s Star.
In the end, the next move in Hawking’s Star would come down to whichever side finally aligned its resources for a belated, overdue strike. As fate would have it, the Americans could win this race, albeit barely. Once again, elements of Task Force Liberty would mount a full-scale strike, once again with heavy Russian cruiser support, this time into the inner orbital zones of HR6806, this time with two US Marine Corps Saipan-class planetary assault ships standing by. Although they’d missed the chance to strike the Americans first, the Royal Navy was more than ready to meet the threat, with heavy elements of not only Task Force Agamemnon but also Cruiser Squadron Kraken, namely the carrier HMS Vigilant and the destroyer HMS Londonderry.
On 25 May 2521, Task Force Liberty (reinforced) sets a short, low-speed, high-stealth Darkstar wave to Lucy’s Hope, a small, Mars-analog terrestrial world (named for Steven Hawking’s daughter) in the heart of the embattled system. Task Force Agamemnon and Cruiser Squadron “K” move to intercept. One way or another, the fate of the HR6806 system is about to be decided. The Third Battle of Hawking’s Star is on.
United States / Holy Russian Empire: @Oriskany (Jim)
United Kingdom: @Damon and @Gladesrunner (Jenn)
514 points per side
ASSAULT victory rules
Congratulations to our British allies! Well done defending against the common foe! Epic ships dueling in the depths of space, or shallows given the planets proximity.
I am a little confused by the campaign chart though. Could we get a quick summary of the state of the war etc.
Thanks, @muakhah . 😀 Okay, the campaign chart. Current state: Two Coalitions are fighting. The “Coalition of Eagles” is made up of the Americans, the Imperial Russians (hence the name of the coalition), the Corporate Consortium, and the Indian Republic. The “Renkei Alliance” (“Cooperation” Alliance in rough Japanese) is made up of the UK, Japan, and the Arab League. Each row beneath that shows a battle. A number in that row for a nation indicates whether that nation was involved in that battle (hence a lot of blanks). Another chart (not shown) assigns a value for the battle based on… Read more »
Thanks for the update! Going to have to look at my schedule and see when I can contribute more to winning the war!
Awesome write up. I love the cinematic moments like a Carrier being taken out by Fighters and Bombers who are dog fighting all while the Big Ships pour fire into her.
Thanks very much @elessar2590 – indeed this was a big one. Not the biggest we’ve done on-line so far, but the biggest in this particular war. Congrats to @damon and @gladesrunner on a well-deserved win. I think my biggest mistake was in fleet composition … A fast, high-speed, high-tech American carrier / cruiser force … coupled with a big hulking Russian heavy cruiser. Both kinds of ships totally work in Darkstar … maybe just not so much work TOGETHER … or at the very least, I didn’t do it right. Let me know if you ever want to bring Prussians,… Read more »
Been following your development on this for a few months now, is there a resource somewhere where youve posted all the rules and stat sheets, etcor do I have to go through it post by post to find it all? Really interested in giving the game a go, thanks!
Thanks very much, @chaos0xomega – yes, there is a “published” rules set and even an expansion of additional factions and warships. I will re-post these at the top of the project thread. They were previously published waaaay back at a previous iteration of this project thread, which was retired when it grew too large.
Stay tuned, I will re-post the rules / expansion .pdfs on this thread very soon!
And WELCOME TO ONTABLETOP! 😀 😀 😀
Awesome, thank you! Id be lying if I said that Darkstar/your blog wasn’t the reason why I signed up for the site 🙂
Thanks very much for the kind words, @chaos0xomega !
You’ve probably already seen this by now, but the rules / background (not QUI-I-I-I-ITE 100% complete) have been re-posted here:
https://www.beastsofwar.com/project-entry/1481939/
I did indeed, already downloaded it and tried to start wrapping my head around everything. I just launched a kickstarter for 3d printable terrain so I probably won’t get a chance to actually play it until next month unfortunately.
Thanks again!
This was a another good game, but I did feel bad leaving the Vigilant swinging in the breeze without any AAA support, it was only the generosity of the American commander that saved her from a fiery end. Apart from that, it was one of those games where pretty much everything worked the way I hoped it would.
Honestly, @damon – the Americans and British have been allies in Darkstar far more often than enemies. The Andromeda Arc War is the biggest example (against the Japanese and Panasian Union – the Americans and British actually LOST that war). So it seemed strange to “execute” a British warship. For others in the thread: Darkstar is written to provide NO gaming benefit to EXPLODING another player’s ship (into which he or she may have spent many games’ worth of campaign experience, upgrades, even background writing). The game is specifically structured (vis-a-vis victory points and win conditions) so everyone can play… Read more »