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Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024

Star Wars RPG Campaign Setting (2019 & 2020) - Reactivated for May the 4th 2022 - Re-opened 2024

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Overview of the Correx Sector (Complete)

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The Correx Sector is a small region of space limited to the confines of the Correx Expanse. Located on the fringe of known space with the hyperspace lane linking Teth to Correx Prime, the Correx Sector has been slow to relinquish its wealth and many planetary systems lie hidden and unreachable deep within the interstellar clouds of the everchanging maelstrom of space. It is believed that the Expanse is the remnant of a colossal supernova that occurred tens of thousands of years ago.

Imperial scholars believe that the supernova collapsed some 3500 years ago during the height of the old republic destroying the fledgling civilisations in the region and leaving a dark void that now spans across the heart Correx Sector. Not much remains of ancient Correx as the worlds were consumed in the fires of the supernova. The fires still rage from time to time causing star burn and solar flares that make navigating the sector a very difficult and dangerous feat.

In the most dangerous parts of the Correx sector, hyperspace beacons have been placed and are forever scanning the surrounding area looking for star burn and/or solar flares that would have a deadly effect on hyperspace travel. When one of those incidents occur and due to the beacons always scanning the area, they then broadcasting adjusted hyperspace co-ordinates for all to use.

Due to the small size and the dangers of travelling in and around the Correx Sector, it has been blessing with a large number of inhabited worlds. Over the millennia the system has been shield due to the dangers with the system from the influence of the corporations and the machination of the Hutt clans; the so-called The Correx Trade Route links to the most accessible of the hyperspace lanes in and out of the sector and in more recent times has been protected by the Imperial Navy.

It is widely believed that some elements of the underworld (select individuals and organisations) know of secret routes that allow them to pass directly through the heart of the sector; it is said that only fools and the insane would attempt to jump into the void without the meticulously calculated the jump co-ordinates and a beacon on the other side. There have been many stories of ships just vanishing into the void or being attacked by pirates raiders that plague the sector.

During the time of The Galactic Republic The Correx Sector was controlled by a collection of Noble Houses, each of whom battled and negotiated with one another due to vested interests each noble houses controls more than one system within the sector. The Noble Council would meet regularly at the sector capital. Corporations and other merchants were required to negotiate with The Sector Council to enter the markets of trade. Before the rise of the empire, the sector voted on elected a representative to the Galactic Senate; now that the Correx Sector is under control of the empire the council has become just become a figurehead without any real power outside of the sector.

The council now reports/liaises with the Imperial Governor Moff Kyreiken, based in the new Imperial capital on Correx Prime. The relationship between the Council and the Imperial Governor is complicated, being at times obsequious, fractious, and occasionally deadly; ultimately the Council is slowly losing more and more control to the Empire.

FACES OF THE CORREX SECTOR

THE EMPIRE:

  • Imperial Sector Moff: Skyris Kyreiken, High Admiral and Surface Marshal of the Correx Sector

IMPERIAL PLANETARY GOVERNORS:

  • Barhok: Governor Sidara Calfan
  • Calligrattica: Governor Shri-Lan Tafo
  • Cosya: Governor Dralla Borbo
  • Correx Nova: Governor Julan Shrialla
  • Correx Prime: Duke Skav ne Vykarius
  • Draca: Governor Isamu Varik
  • Gweyr Krom: Governor Jaira Rholar
  • Gyre: Governor Dyans Thano
  • Ravenholt: Countess Callista Vaspasa
  • Siccidde: Governor Liir Menaraev
  • Viani:  Governor Annaubr Yasmyadi
  • Vorzheva: Governor Jaryn Mantisa

THE NOBLE HOUSES:

The Great Houses (Current members of the Noble Council):

  • House Aibsull: Baron Peregrine Aibsull
  • House Aubelon: Baron Prince Janusz Aubelon
  • House Draca: Archduke Olgierd Draca (Current Head of the Council)
  • House Kanto: Contessa Wioleta Kanto
  • House Poliseul: Grand Duchess Dagmara Poliseul
  • House Ravithier: Baroness Sabina Ravithier
  • House Vaspasa: Countess Callista Vaspasa (Aligned to the Empire)
  • House Vykarius: Duke Skav ne Vykarius (Aligned to the Empire)

The Lesser Houses:

  • House Aliyev: Duke Baler Aliyev
  • House Davlatov: Baron Prince Aydin Davlatov
  • House Karpel: Duke Makary Karpel
  • House Korczynski: Duke Konstanty Korczynski
  • House Lukaszewski: Baron Prince Kwiatosław Lukaszewski
  • House Malikov: Baron Prince Faik Malikov
  • House Pachucka: Baron Princess Dominika Pachucka
  • House Rabenhout: Princess Katria Nikola Rafalko
  • House Salimova: Duke Vedat Salimova
  • House Soliyev: Duke Ethem Soliyev

CORPORATIONS WITHIN THE SECTOR

While numerous corporations have been operating throughout the sector for decades, under the rule of the Emperor several industries have been nationalised and many local corporations are now under the direct control of the Empire and the local governor’s whos planets are based on.

A number of the local corporations managed to survive being nationalised under the Empire, however many fear that it will be only a matter of time before their assets would be seized by the Empire and added the Imperial War effects against the Rebellion.

Within the sector, a smaller unknown war has been brewing some time.

A small but profitable trading company run by the Azzammen family has managed to make a good living within the Correx Sector, however, over the past few months, the Viraxo clan has started to use their influence with some of the local Imperial Governors to muscle into the shipping business, forcefully taking over routes that the Azzammen had worked. Now the Viraxo are taking away their customers using cutthroat business tactics, bribery, blackmail and any other dishonest means they can think of.

Open trade war has begun…

Some of the most widely known Corporations within the sector include

  • Alexin Engineering “nothing’s as fast as an Alexin”
  • Cyris Arms “nothing succeeds like a Cyris”
  • Daviron Energy “step into the light”
  • DracaTech Conglomerated “Our aim is true”
  • Fyster Waste Disposal “your trash, our treasure”
  • Kaibank “the smart money is on us”
  • MediCrux “you’re in safe hands”,
  • Volveraan “if it’s built by Volveraan, it’s built to last”

CRIMELORDS:

  • Baal Skath: A mysterious figure rumoured to be based in the jungles of Kalishe, Skath specialises in the flesh trade, whether it be slaves, dangerous creatures, poisons or biotec. Individuals who have crossed the Baal never live long enough and are usually found poisoned with some unknown neurotoxin, if they are ever found at all.
  • The Keldon Syndicate: Is a conglomerate of smugglers, they have a long-standing arrangement with the Princess Xedvan distributing her Syndicates wares throughout the Sector. They are known to have official offices on Correx Nova, Siccidde and Vorzheva, though they are likely to have members in every planet in the sector that has a spaceport. Highly organised, they will band together against any threat to one of their members and can amass a fleet of considerable size and firepower. They ask a steep cut of the profits in return for such solidarity and can be brutal in enforcing co-operation both within their ranks and without.
  • Rorogg the Hutt: The major power on the eclipsed world of Palauga, the Hutt conned control of the planet out from House Salimova almost a century ago, leading to the House’s demotion to Lesser House status. His presence has increased criminal activity throughout the Sector, and he considers himself a Spice connoisseur, with illegal harvests scattered across the backwaters of numerous worlds. He takes personal pleasure in undermining the power base of Princess Xedvan & The Dead Star Syndicate, and can when needed can call upon the considerable might of the Hutt Clans to support his concerns within the sector.
  • Das’tihu the Red: What began as a desperate attempt to escape from the brutal slave cities of Barhok turned into a very lucrative people-smuggling business for the red-skinned Twi’lek. He is a very complicated individual to deal with; while at times he appears as the compassionate rescuer, he also will bleed his cargo dry and is known to blackmail them for years afterwards. He has carved small sections of the known sector for himself, having branched out into forging identities and papers; exactly how he can move his cargo about without being caught is a closely guarded secret that he will take to his grave.
  • N9-ZX N10-ZX (Nines and Tens): These BX-series droid commandos remnants of the clone wars have an entire planet’s worth of tech waste at their disposal. These to droids can provide anyone with the resources with anything they require, within a reasonable timeframe. It’s rumoured that Nines and Tens are worth millions of credits each, but what exactly they’re saving for is anyone’s guess. They can make or repair anything, and they enjoy testing their creations on those worthless meat bags.
  • Princess Xedvan & The Dead Star Syndicate: A Falleen noble who oversees the smuggling of cargo through the key Sector gateway of Correx Prime. Most of the cargo that is smuggled into the sector has to passes under her baleful glare, and she makes sure to take her tithe. She is on respectable terms with most of the other crimelords, though he considers Rorogg the Hutt to be her nemesis. It is also said that she has the ear of the imperial governors and the noble council.

PIRATES:

  • The Void: More of a myth than a real threat to transports and cargo within the Sector, it’s said to operate along the length of the Persei Rift between a collection of four planets including Klueshem and Ukeksaeph. It is said that ships will drop out of hyperspace without warning, in the middle of nowhere, only to be seized by and surrounded by some black void that closes in on the ship and eventually consuming the ship leaving no trace.
  • The Maelstrom: By far the worst marauders within the Sector, these vicious pirates plague a trading route called the Starburn Run between Teardrop and Vorzheva; they somehow manage to pull ships out of hyperspace and then jam comms and sensors. Their fleet is large, their strategies sound, and they have outwitted numerous attempts to crush them by local forces.
  • The Blood Reavers: Slavers, they are commonly found on the trade route between Ravenholt and Bramblewood, though they have been known to attack anywhere in the sector. Their erratic raids have thus far eluded local patrols, and though it is suspected that they have a relationship with the crime lord Baal Skath, local law enforcement authorities have yet to move against them.
  • Lord Deighton: The gentleman robber, known for his distaste of unnecessary bloodshed, he is still ruthless when it is required and his small but expert band of pirates can strip a ship of all its valuables in minutes.
  • The Hruirrsk Slayers: More of a terrorist organisation than profiteers or privates, the Slayers practice their deadly trade along the route between Ravenholt and Gweyr Krom. Entirely a non-human crew, they are notorious for slaughtering all human captives and sparing the rest. It is believed they are lead by a Trandoshan named Hruirrsk Kegegh.
  • Cajresis’s Revenge: A thorn in the side of the Hutt, Shasta’s Revenge carries out its vendetta against Hutt shipping heading into and out of Palauga. On the rare occasion that a non-Hutt ship has been boarded, the Revenge will release the ship without harm. They operate a small flotilla of vessels.
  • Other Unidentified Groups: Numerous lesser groups operate throughout the Correx Nebula; while most are desperate brigands, some are fronts for Rebel activity or other unknown organisations. Some are seen once but never heard of again, while others are simply small freighters who’ve simply fallen on hard times.

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