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Escape From Scarif

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Episode 1... Continued...

Tutoring 1
Skill 3
Idea 5
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Scene 3… We Are Not Alone
As they are continuing with repairs the PC’s pick up a distress signal. It’s encrypted and not a rebel alliance code. It can be decrypted by a PC… or if necessary the droid.

The message in incomplete, but the bits they can make sense of are…
‘This is shuttle… calling any Imperial ship over Scarif… sustained damage… unable to reach orbit… assist…’

There’s no reply to the message… which is not surprising given the atmospheric disruption caused by the destruction the Citadel.

With a bit of effort on their part, they can determine the direction in which the ship is located, but not the distance… however… it can’t be far as their own comm signals have limited range.

Investigating The Distress Signal
After a search, they spot a crashed Lambda class shuttle on a small rocky island. The island large enough for them to circle around and approach undetected.

From a distance they can see a couple of imperials outside the ship, shuttle crew… not stormtroopers. A keen observer will also see the flight crew in the cockpit.

Anyone experienced with space ships know that the shuttle has a crew of 6 and can carry 20 passengers, but if the passengers were stormtroopers, it would them outside guarding the ship, not flight crew, so it’s likely that it’s just 6 of them… a manageable number for a band of heroic rebels.

Dealing With The Shuttle Crew
It’s possible that the rebels will try diplomacy and negotiate with the shuttle crew in a bid to get them all of the planet safely, but imperials can’t be trusted and if they see the odds in their favour, will likely break any truce… but anything is possible.

More likely they will want to go for the more traditional approach… shoot first.

Shuttle Interior
When they get inside the shuttle they find that the sublight engines are in worse condition than their own, but there are parts worth salvaging for repairs.

They can also gather spares for the shields and weapons, but most importantly of all… the hyperdrive is working, so they can use components to fix their own ship.

It would be easier to bring their ship here than it would to transport the spares via speeder and their sublights are good enough to make that short journey.

If the imperials are no longer a threat, they will also have access to additional medical supplies, food and water.

Note: It’s possible that the PC’s will want to keep the shuttle, but they can only get one of the ships to orbit, so they have to choose wisely. The shuttle requires a larger crew, so this option works better for a larger party of characters.

Scene 4… Making Repairs
It will take a few days to make all the repairs to the ship, during which time the conditions on the planet have started to improve…

As they are making final repairs they notice TIE fighters approaching…

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