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Escape From Scarif

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Episode 1... The Crash Site

Tutoring 0
Skill 2
Idea 5
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Scene 1… The Crashed Ship
The Death Star blast has done some serious environmental damage and for a few days at least, going outside is  dangerous, but that gives the PC’s time to assess the damage, do some minor repairs, heal up and get to know each other.

If they seem a bit bored due to lack of combat… there could be some Mynocks out there looking for a ship to suck the energy out of.

The Blip
When sensors start working… they detect a metallic object, probably a ship, that’s crashed on an island not that far away, but far enough to require speeders.

Communicating with it is risky, as they don’t know which side it belongs to, but it may have some useful spares… or even a survivor.

Investigating The Crash Site…
When they reach the crashed ship they find a badly damaged craft with a dead pilot, but the astromech droid is in one piece… more or less… it’s a bit twitchy at present and has some personality quirks.

From the wreckage they can scavenge some spare parts…

And while they are scavenging they can have a run in with the native wildlife of Scarif, an aquatic predator whose attention they have attracted.

Scene 2… Repairs
When they return to the ship they can start repairs… give them the option of fixing the shields, weapons, or sublight engines… but not the hyperdrive… don’t make life too easy for them.

They also have a droid in need of some minor repairs and it can then aid them in fixing the ship… after they convince it that they really are rebels… as I said, it has some personality quirks and distrust is one of them.

Note: The droid has valuable data stored in it’s memory is… a plot line for when the ship gets off the planet… details to follow.

This is more of a cutscene and allows the PC’s get do some repairs, get some rest and recover from any injuries sustained.

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