Cult of 11. Card game idea.
The Chase Phase
This phase represents your failure to find your way out of the current level of the Cult’s lare in the escape phase and they have seen you creeping around and are giving chase.
The chase phase involves dealing three face down cards and dealing each player 3 cards each.
Before checking their hand, the player with initiative gets to choose whether the players need to play cards higher or lower than the first face down card. (e.g. So the pattern will be either Lower, Higher, Lower or Higher, Lower, Higher.) Then the card is revealed. Using the example Lower, Higher, Lower; if you can play a card lower than the revealed card then you choose and place a card. The next face down card is revealed and the players need to play a card that is higher or equal to the revealed card, then the last card is revealed and cards are played where possible.
If a player was able to place all three cards they escaped the chasing pack of henchmen and go up one level.
If none of the players successfully play all three cards the clock clicks forward one more hour towards midnight.
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