House Water's Winning Star Wars Scenario
The Sack of Theed
Defenders the Imperial Guard, lead by Kasper Roist.(above)
–Implacable •
–New Ways to Motivate Them ••
–Push ••
–Assault •••
–Darkness Descends •••
–Standing Orders ••••
(4x) Imperial Royal Guards [75]▼
–Electrostaff Guard [25]
–Endurance [6]
–Tenacity [4]
–Emergency Stims [12]
–Smoke Grenades [6]
Attackers start with the following;
-Ambush •
–Coordinated Bombardment •
–No Time for Sorrows ••
–Push ••
–Covering Fire •••
–Somebody Has to Save Our Skins •••
–Standing Orders ••••
Rebel Officer [50]▼
–Aggressive Tactics [10]
–Electrobinoculars [8]
(3x) Rebel Troopers [40]▼
–Z-6 Trooper [22]
–Rebel Trooper [10]
–Targeting Scopes [4]
–Concussion Grenades [5]
(3x) Rebel Veterans [48]▼
–CM-O93 Trooper [26]
–Rebel Veteran [12]
–Duck and Cover [4]
–Targeting Scopes [4]
When a Rebel unit is killed remove it from the table and immediately place it (and any equipment) in reserve. Units in reserve move onto the table from any point along their table edge, or any of the held objectives.
If the Officer is killed he may be recycled as above, or replaced with Leia Organa
Leia Organa [90]▼
–Commanding Presence [5]
–Esteemed Leader [5]
–Electrobinoculars [8]
If Leia is used and is removed from play she will not be available in the second scenario.
From Turn 3 when a unit is recycled it can be recycled into a more elite type, v Rebel troopers may be recycled into Commandos and Veterans into Wookies.
Rebel Commandos [60]▼
–DH-447 Sniper [28]
–Hunter [6]
–HQ Uplink [10]
–Targeting Scopes [4]
Wookiee Warriors [75]▼
–Bowcaster Wookiee [35]
–Hunter [6]
–Tenacity [4]
–Emergency Stims [12]
A,B,C and D are entrances to subterranean tunnels. They start the game locked in Imperial hands. If claimed like a standard objective they become forward spawn points for the attackers. They can be recaptured and secured by the Imperials meaning ownership can change throughout the game.
The objectives if held by the Rebels will unlock forward spawn points for mission 2, as quick routes outside of the running street battles. If held by the Empire any unit spawning at these forward points will start with additional suppressions.
When recycling units either from the short board edge or A,B,C and D as spawn points follow the rules for Rapid Reinforcements above.
Scoring VPs for the objectives held is as per Key Positions.
If the Imperial forces are wiped out holding any objectives before the game ends those objectives are considered to remain locked for the following scenario if the Rebel player is unable to secure them in the remaining turns available.
For example if there were no Imperial forces on table at the end of turn 4 measure the distance from the objective to Rebel forces, if they could not reach it with their normal moves (including command card bonuses) in 2 turns then it will remain locked.
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