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40K Saga (Age of Plasma) - All Factions Done

40K Saga (Age of Plasma) - All Factions Done

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The Mechanicus (Loyal and Traitor)

Tutoring 3
Skill 4
Idea 4
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It's Been a While but I've finally come back to Finish the Series

Warlord

Tech Priest Dominus
Armour – 5 (5)
Aggression 8

Hearthguard – Sicarians
Armour 5 (5)

Choose One

Aggression 3 (0)

Or Aggression 2 (1)
Range M Weapon

Warriors – Skitarii Vanguard or Skitarii Rangers
Armour 4 (4)
Aggression 1/ (1)

Vanguard have Range M Weapons if they kill a model that units roll a D6 and on a 5+ inflict a point of fatigue on the target.

Rangers have Range L+M Weapons

Levy – Servitors
Armour 3 (3)
Aggression ½ / (½)

Canticles of the Omnissiah

Pick One or Roll a D6. You can only have each Canticle Once Per Game unless you randomly roll for it.

Incantation of the Iron Soul: Remove One point of Fatigue from Three Units.

Litany of the Electromancer: The First Three Friendly Units which Charge this Turn give the enemy a point of fatigue before the Melee Starts.

Chant of the Remorseless Fist: Choose Three Units. They may Re-roll 1’s for a single melee this Turn.

Shroudpsalm: When Shot at from more than S by a unit without any fatigue count the shooting unit as having a single point of Fatigue.
Invocation of Machine Might: Choose Three Units, they gain Two Attack Dice in Melee the first time they fight in Combat this turn.

Benediction of the Omnissiah: Choose Three units, Reroll all 1’s for a single shooting attack this Turn.

Our enemies may rest but rust never sleeps - Tech-Priest Jung,

Through rituals to the Omnissiah the Adeptus Mechanicus can unlock their weapons machine spirits allowing their soldiers to react to any threat no matter how unprepared

Cognis Overwatch – (1-3 or 4-5 or 6)
Melee Reaction

The unit may make an out of sequence Ranged Attack with half their dice (rounding Down) before the combat starts. Immediately after this gain one fatigue.

If a 6 was used do not gain One Fatigue.

Following in the footsteps of the first colonists of Mars the soldiers of the Skitarrii replace their weak fleshy legs with strong bionic substitutes

Dune Striders (4-5 or 6)
Activation

Activate Two Units to Move. Add M to their move or charge range for the rest of the turn.

When your entire life is numbers and data the plea’s of an enemy for mercy do not even register with you

Cold and Mechanical (1-3 and 4-5)
Activation

Activate a Unit to Charge

This unit gets 2 bonus attack dice during the melee or 4 if the enemy was more than M away at the start of the turn.

Nothing can stop the forces of the Skitarii as they advance in cold silence towards the enemies of the Omnissiah

Unrelenting Advance (4-5 and 6)
Orders

Until the end of your turn all your units treat rough and dangerous terrain as open terrain.

Where the flesh will rot and decay the metal will endure

The Metallic is Eternal (1-3 and 4-5)
Shooting Reaction

Gain Two Defence Dice or Three Defence Dice if the Unit is a Creature or Warlord.

Re-Roll all 1’s when using Defence Dice.

The forces of the Adeptus Mechanicus are utterly soaked in radiation and to be wounded by one of their weapons is to get but a taste of it

Rad Poisoning (1-3 or 4-5)
Shooting

Choose a Friendly unit and immediately make a shooting attack.
If the attack causes any casualties the enemy gains one fatigue

With mile upon mile of code built into their very minds the forces of the Adeptus Mechanicus can always counter the actions of any opponent

Counter Programming (1-3 or 4-5 or 6)
Orders

Until the end of the Turn, each time your opponent uses a fatigue from one of your units, roll one of your available Saga Dice and place it on your Combat Bonus.
If you use a 6, place the any side up rather than rolling.

With bionic enhancements a warrior of the Mechanicus can soldier on as if nothing had happened despite suffering a blow that would have felled lesser mortals

Bionic Enhancements (4-5 or 6)
Reaction

Choose a Warrior or Hearthguard Unit. Roll a D6 for Each Wound Caused this turn, on a 5+ the Wound is Ignored.

Loyalist Only

With a Prayer to the Omnissiah the Tech Priests of the Adeptus Mechanicus can relieve the suffering of the machines around them even in the midst of battle

Divine Repairs (1-3 + 6)
Activation

Choose a friendly Creature or Larger Unit within S of the Warlord or a Hero.

They can either remove all Fatigue and gain two Defence Dice against all shooting this turn.

The Warlord or Hero cannot activate again this turn and gains two fatigue.

With the dual images of the Emperor and the Omnissiah projected into their minds the forces of the Mechanicus are invigorated and strive to please their dual masters

For the Emperor and the Omnissiah (6 + 6)
Activation

All of your Units with only One Fatigue Remove it.
Activate all your units.
Creatures and Larger Remove one Fatigue Regardless.

Ride the Lightning - Poena Metallica Battlecry

Chaos Only

Unrestrained by the petty rules of the false Emperor the forces of the Dark Mechanicus can achieve things far greater than their blinded counterparts

Mechanical Possession (1-3 + 1-3)
Activation

Activate a unit to charge or shoot.
During this attack you may re-roll any attack dice that scores less than a 3.

In service to the Dark Gods the Dark Mechanicus have cast off the shackles of limitations and now feel the power of Chaos itself in what’s left of their souls

Dark Invigoration (6 + 6)
Orders

Until the start of your next turn all of your units have Armour 6 against Melee and Shooting Attacks.
In addition you always count as the defender in all Melee’s.

They are insignificant insects to be crushed. I fear no footslogger. No mud-covered infantryman can stand against the strength and speed that is within me and my Warhounds. They shall all die. - Esau Turnet, Warhound Scout Titan Senior Princeps

Special Units

Army Special Rule

A Techpriest of Mars: A single Creature or larger unit can remove a single point of fatigue if they start the turn within S of this model.

Electro-Priests – Hearthguard
Armour 4
(4)
Aggression 1 ½ (1)

Electrical Surges:  Any attack rolls of a 6 inflict a point of fatigue on the enemy in shooting or melee.

Electrostatic Feedback: Any defence rolls of a 6 inflict a point of fatigue on the enemy in shooting or melee.

Kataphron Battle Servitors – Bi-Pedal Creatures
Armour 4 (5)
Aggression 2 (4)

Tracked: Move L

Big Guns Never Tire: This Unit requires 5 Fatigue to be Exhausted.

Single Minded: If they are not within M of the Warlord or another Hero this Unit cannot use Battle Board Abilities.

Remember that your weapons are more than metal; the flame of spiritual fire burns strong in your souls and adds power to your cause. Smite those that disbelieve, for they have turned from the light and fallen - Techpriest Garal

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