Skip to toolbar
Fallout Wasteland Warfare RPG

Fallout Wasteland Warfare RPG

Supported by (Turn Off)

Session One

Tutoring 3
Skill 3
Idea 4
No Comments

Our first real session since our escape from the vault intro scenario started with the players taking stock of their settlement. While their farm is producing enough food for their people water is an issue.  In addition Gas stores are low to keep their generators and salvaged Jeep running and as new survivors have joined the genetically altered survivors the need for a real Medic has become much more important.

The group decided to head off towards the nearby town of Concord having heard a rumor that the Water and Power offices may have plans and components to build a purification system for the settlement.

Taking the settlements Jeep so they can load up on supplies they followed the broken roads thru the wilderness towards town, as they approached a bridge over deep water they noticed that the bridge seemed unstable.  After dismounting and determining that the bridge supports had been weakened enough that any vehicle or Brahmin caravan crossing it would cause a collapse.

As they inspected the area the groups sniper noticed the glint of far off glass, possible a scope or binoculars?  Deciding not to risk the bridge they backed off from the area to avoid anyone spying on them and took to the wilderness.  Several failed piloting checks later, resulting in dumping a passenger off after hitting a pot hole and having to manually get the vehicle out of the water while trying to ford the river, they finally approached Concord!

Session One

With the time wasted going cross country the day was drawing to a close so the players decided to hold up in one of the houses on the outskirts of town.  After securing the building the team sniper (also the team scout) stealthed into town, finding no sign of any other people he located the Water and Power building off main street and headed back.

As he reported in to the rest of the team the night air was shattered by a far off roar of some giant beast, unable to identify the creature they spent a tense hour on alert before breaking down into shifts to rest for the coming day.

Into Concord!

Still on their toes from last nights scare the team moved into Concord proper and their goal.  A quick lock pick check from their resident brain the Chem maker and they began tossing the offices, hacking into the computer in the managers office they found the plans they were looking for as well as inventory lists for the parts they would need from the warehouse in the back.

Proceeding into the dimly lit warehouse the group started to fan out as suddenly a horde of Radroaches swarmed out from the stacks of crates as their nests were disturbed.

The enemy consisted of 4 regular swarms and 2 glowing swarms, as the players confidently moved in their feeling of security in their upgraded physical armor quickly evaporated as the radiation damage from the mutated roaches bypassed it to quickly begin reducing the teams health.

Session One

The team rallied after the initial shock and was able to clear the roaches and begin searching the warehouse proper, disarming a few traps and locked crates/computers along the way they were surprised as they disturbed a hidden Radscorpion!  It burst out of a crate it had been nesting in and quickly inflicted bleeding strikes on the teams Tank who was able to recover and finish it off with his super sledge.  A quick medic check later to bandage up the bleed and the team looted the last of the parts and was able to find even more plans for a large water filter unit to upgrade the ones they had for a regular one.

Session One

As they lugged all of the parts back to the jeep and began loading up the sniper who was on watch noticed several figures coming over the of a hill, will they be friends?  Scavengers?  Raiders?  Ghouls?

They’ll find out next time….

Leave a Reply

Supported by (Turn Off)