DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Darkstar Battle Report - Four-Way Cruiser Clash!
All right, it’s that time, everyone … Yesterday I had a great game of Darkstar with @damon and @rasmus. Damon had his Bellerophon task force with one of my American ships in support (Valcour-class destroyer USS Princeton) and Rasmus had his Japanese task force with one of my Russian ships in support (Sovnya class destroyer CPK Syekyra).
Just for fun, and just because we were playing this on the 50th Anniversary of the Apollo 11 moon landing, I put Earth’s moon on the table, along with three orbiting cities named for the Apollo 11 astronauts. Of course, in Darkstar canon this would be absolutely prohibited, anyone who so much as uses harsh language in what is called “the Lunar Sphere” – a sphere described by the orbit of the moon – is dealt with (i.e., exterminated) by UN and their fleet Jerusalem class super-battleships. Trust me, ONE of those can sink a fleet, four or five of them can crush a navy. This was written into the lore just so nations of Earth have to engage in interplanetary or interstellar combat, and not settle their grudges on the battlefields of Earth (it’s a SPACE game, after all).
Anyway, the Japanese have the Katana class heavy cruiser Kama, a real beast. Sleek, fast, high-tech and fragile, the Sendai-Byo (the original Sendai lost in the Xi Scorpio War of 2516-18). Two Akashi class strike frigates round out the Japanese force, along with the aforementioned Russian allies.
The British have the high-tech “raider” Trafalgar-class heavy cruiser HMS Bellerophon – fast, nimble (for a heavy cruiser) but less punchy than the Kama. The venerable Indomitable class light cruiser HMS Indefatigable runs alongside (old and creaky, but her crew are some of the best gunners in the fleet), along with the high-tech Falklands class destroyer HMS Terpsichore. Hoping to help out are the Americans in the aforementioned USS Princeton.
Simple smash-em-up game, with “assault” victory conditions (points left ON the table at the end Turn 8).
Great game on both sides! The dice were definitely against the British and Americans on this one, but they put up a good show and left three of the enemy ships as wrecks or fleeing. Augh! Better luck next time!
More good fun.
Anybody want to buy some dice? Good at rolling high numbers, only thrown at the wall a couple of times…
@damon – I feel your pain. Wait until the highlight reels of the recent AirWar C21: Vietnam game go up. I swear one MiG-17 pilot failed maneuver checks five consecutive times. All six SA-2 “Gainful” SAMs missed. 🙁