Ukraine War 2022 - 15mm Wargame Video
Omaha Mega Game - Half Complete
Turn Ten is now complete, putting us at two hours after H-Hour on Omaha Beach.
The game is now half over.
Waves Four and Five are now ashore. The last German heavy artillery has been silenced (10.5cm, 15.0cm, and nebelwerfer batteries), and engineers have started clearing not only blocks across the four vital exit draws off of Omaha Beach, lanes through the beach shingle, and paths through German minefields, but also gaps in the beach obstacles at the water’s edge. The tide is coming in, after all, and American waves Six, Seven, Eight, and Nine are still due. In game terms, any American unit trying to land in a hex marked “OPEN” (after a successful engineer check) does NOT have to make the “landing survival roll” that has been killing or dispersing so many American units just trying to enter the game.
But two blocks remain across the crucial draws. The Americans only hold three of the eleven objective markers. And five German “wiederstandnester” fortified strongpoints remain intact, garrisoned, and offering brutal resistance on the bluffs and across that blood-soaked sand.
Love the AAR! Thanks Jim! Question: I don’t remember the HQ’s from the game, and wondered if they had a function… morale? Movement?
Also, is this whole thing too early for 21st Panzer to make an appearance, or are they still waiting to counterpunch at Calais?
Glad you liked it, @cpauls1 and thanks for the great questions. Answer: PanzerBlitz SORT OF had HQ units in the form of the old “CP” units (command posts). They really served no game purpose other than some scenarios had them set up in fortifications as objectives or the like. Panzer Leader did away with them more or less entirely, and Arab-Israeli Wars never brought them back. I use them in Panzer Leader and Arab Israeli Wars … basically as “window dressing.” In small games, Battalion HQs have a small effect, in medium games = Regimental HQs, and in big games,… Read more »
I love watching this play out.
Watching the results come in day after day but knowing that only a couple of hours have transpired lets the gravity of the actions sink in each day.
Thanks @templar007 – Finished Turn 11 last night and started Turn 12 … Towed American artillery (limbered to DUKW amphibious trucks) is starting to come ashore … thank God those Navy Beach battalions have cleared at least 50% of the landing beaches for German obstacles (so I don’t have to keep making those rolls). Lost one battery of 75mms, though … And further inland the Germans are putting up a startlingly TOUGH fight in Colleville-sur-Mer.